Doom Whisperer: The Critics Agree!

Doom Whisperer
Doom Whisperer is great, and is going to be great!

This Nightmare Demon has a solid body for its casting cost.

This creature easily passes Magic’s lowest bar. At 6/6 for 3BB, Doom Whisperer is far bigger for a five drop than many tournament (or at least Standard) Staples. For comparison, cross-archetype All-Star Glorybringer was only 4/4 and current Baneslayer Angel Lyra, Dawnbringer is 5/5. Doom Whisperer towers over most of its competitors… Or, rather, tramples over them.

Oh yeah, both flying and trample are kind of thrown in!

Doom Whisperer is a lockdown threat.

While its size and its evasion are both spot-on, neither is what really makes this card so interesting. Surveil 2 — with no attached mana requirement — is something special. The Whisperer can break an opponent in multiple ways. We think its most common use will be in mid-range control decks. In such decks, the Nightmare Demon can utilize Surveil to ensure drawing action, turn after turn. In some decks it will be able to load the graveyard with jump-start cards, or even trigger Narcomoeba and Crippling Chill. But the “mere” ability to keep a permission spell on top for three turns will be enough to win most races.

It can be played in multiple different strategies

There is no reason to damn Doom Whisperer to Mono-Black Control. I mean, Mono-Black Control is probably going to be a reasonable home… But so will Orzhov Control, Golgari, Sultai, and other color combinations. That is because a 6/6 flyer for five can slot right into many of those strategies. Creature decks sometimes need a huge finisher, Control decks need a way to win at all: This card can fit both those roles and almost everything between them.

This week’s podcast offers some Doom Whisperer consensus over last week’s… But also explores a card Mike thinks will make a big splash in Modern (which Patrick thinks is fringe playable, and maybe only by Reid Duke); a selection of small evasion creatures (you might want to buy back from the graveyard); and an exploration of Guilds Goblins. Check it out:

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Some of Our Favorites from Guilds of Ravnica

Guilds of Ravnica
Guilds of Ravnica continues to wow us!

Patrick and Michael continue their takes on Guilds of Ravnica and its many new cards.

Michael Sun Rises and Falls with Doom Whisperer

Michael is over the moon for this black five drop. Reminiscent of both his tap-out strategies and the Titan cycle, Doom Whisperer is one of the best “last” cards you can play. In an attrition battle? Your opponent will fade some of the time. Remember to pay 2 life? You simply won’t.

That’s just the fair side! Combine Doom Whisperer with a little Jump-Start and the cards will flow. With enough life, you can self-Mill your entire deck if you have to. This would give you access to a level of self-mill that, at least according to Mike, hasn’t been seen since the days of Hermit Druid.

Patrick Asks if Beacon Bolt isn’t exactly what Izzet ordered

This ability — to deal a variable amount of damage — for just three mana is highly consistent with what Izzet decks seem to want to do. It’s not going to be tough to juice that graveyard… Especially when so many different cards are pointed at the same thing.

Etrata, the Silencer is just cool

Okay… Maybe not “just” cool. Cool AND good!

This card has a built-in card advantage engine… Even when it’s not cheating to win the game. Only thing is? Sometimes it just wins.

With a resilient toughness greater than you might typically see for a four drop, Etrata, the Silencer is tough to kill. And you can’t ever block it. Need a reason to steer clear of Mono-Green StOmPy? Look no further. This card will shred Mono-Green if the battlefield is at parity… And there isn’t much StOmPy can do about it.

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Crackling Drake is Our Official Guilds of Ravnica Preview

Wizards of the Coast gave us this great, cool, preview card: Crackling Drake!

Crackling Drake

Crackling Drake is Not a Dragon 🙁

… That doesn’t mean that you can’t play it with Dragons. At UURR casting this card on turn four consistently is going to be a challenge. At least, you are going to have to build a specialized mana base for it.

But that’s okay!

Crackling Drake may not be a Dragon, but it can possibly play well with Dragons… One Dragon in particular.

Niv-Mizzet, Parun
Niv-Mizzet, Parun

Both of these cards really like instants and sorceries. The four mana Drake gets more power from casting instants and sorceries, while the six mana Dragon draws extra cards.

Speaking of which…

Crackling Drake has lots of text

Two things to note:

  1. Crackling Drake draws a card when it enters the battlefield. THAT IS REALLY GOOD!
  2. The Drake also counts both the graveyard and exile. This is an important point for a couple of reasons… In powered formats, you can cast Demonic Consultation to do dozens of damage on the spot. In Standard, there is a huge advantage to playing jump-start cards. They go together like peanut butter and chocolate.

Thanks again to Wizards for our great preview! You can listen to our podcast on this new card now:

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Get Ready for Assassin’s Trophy

Assassin's Trophy
Assassin’s Trophy

Assassin’s Trophy is in Rare Company

Assassin’s Trophy has a down-side: That is plain to see. It in fact has the same down-side as Staples like Path to Exile and Settle the Wreckage.

Mike notes how players had question marks around the white cards before they had all become so popular. This caused some players to underrate them, and might cause some players to underrate the Golgari instant.

The truth is, this card is beyond flexible. Patrick thinks it would see non-zero play at four mana. It’s not actually so far off of an Utter End.

Compare it to Vindicate: Once you get past the ugly down-side, Assassin’s Trophy is a full mana cheaper and an instant (versus Vindicate’s sorcery). While you can’t really get the Vindicate / Recoil play pattern of the old Esper Angels deck… We probably wouldn’t want to see that anyway.

Assassin’s Trophy Can Blow Up Lands

Compare it to Ghost Quarter: Mike once underrated Ghost Quarter because of the inherent lack of card advantage. The same issue is present here, and becomes pronounced if you ever point this at a land. But! What happens when you aim it at a nonbasic land? When you’re taking out an Urza’s Tower, do you care so much that they are getting a basic Forest back?

It gets better: The opponent can run out of basics. At some point, you can overwhelm the opponent with so much redundancy with Field of Ruin and other, similar, effects that the opponent will literally have no basics to search up. If you have Crucible of Worlds + Ghost Quarter (in Modern), you can even start hitting their basic lands!

Look for this card to be a four-of Staple in Standard and wider formats. It’s so good (and so cheap to start) Mike even thinks it’ll see play in Nullhide Ferox decks.

Nullhide Ferox

It’s so good, people will play it in the same 75 (if not 60) as a card that says you can’t cast noncreature spells.

Tons more Guilds of Ravnica, besides! Check it out:

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Don’t forget: Bonus episode tomorrow!

Ral, Izzet Viceroy (and lots more Izzet)

Ral, Izzet Viceroy
Ral, Izzet Viceroy is one of the most exciting new cards from Guilds of Ravnica

Ral, Izzet Viceroy is not “the man” … yet

While Teferi, Hero of Dominaria is still the top Planeswalker topping control deck curves… Ral has some great things going for him.

Don’t underestimate Ral’s enormous starting loyalty! Ral can essentially start at six loyalty. Even when Ral is killing a creature, he will have two loyalty left. Two is so much more than one in a world with Goblin Chainwhirler.

While Ral’s [-3] ability is substantially behind Teferi’s defensive ability, all three options on this card are still awesome. His card drawing ability is great and his ultimate looks backbreaking.

Sinister Sabotage is even better than you think

Sinister Sabotage
Sinister Sabotage

Sinister Sabotage is the strongest Counterspell since Cryptic Command. It is intuitively more flexible than Dissolve. Surveil 1 is simply stronger than Scry 1. Both abilities can leave a useful card on top of your deck. Surveil 1 can not only make it even less likely for you to draw an undesirable card than putting it on the bottom of your deck, you can also exploit graveyard synergies. For example, you can bin a card like Radical Idea (or any Jump-start card).

Don’t sleep on this one: It’s awesome.

There are plenty of reasons to try Firemind’s Research

Firemind's Research
Firemind’s Research

On the surface, Firemind’s Research looks like a Search for Azcanta… In actuality, it’s more of a Dynavolt Tower.

While not necessarily a four-of in every Izzet deck, this card has solid potential. It pays you back for playing the instants and sorceries you want to play anyway; plus gives you a way to win!

Tons of Guilds of Ravnica action in this new podcast. Listen to it all in “Ral, Izzet Viceroy (and lots more Izzet)”

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