Everything Great About Wrenn and Six

Meet Wrenn and Six from Modern Horizons:

Wrenn and Six

Wrenn and Six has three Planeswalker loyalty abilities. Two of them are pretty great.

Remembering for a moment that this is one of only two two mana Planeswalkers ever printed… Imagine going first.

  • [-1]: Wrenn and Six deals 1 damage to any target

Your opponent might have opened on Noble Hierarch, Birds of Paradise, Arcbound Worker, or any number of commonly played one mana, one toughness, creatures. Wrenn and Six comes down and can immediately punish the opponent.

You kill their guy and keep a Planeswalker with two loyalty!

Rakdos Spectacle cards like Skewer the Critics and Light Up the Stage have found fast homes in Modern. Not for nothing: Wrenn and Six and its [-1] ability are a great way to set up Spectacles.

But that’s not what this card is about…

  • [+1]: Return up to one target land card from your graveyard to your hand.

The [+1] ability on this card is one of the closest approximations of the mythical “personal Howling Mine” ever attempted. All you need is a single Wooded Foothills!

You break that Wooded Foothills (or whatever fetchland) in the first two turns to help cast Wrenn and Six and the party almost starts itself. Wrenn and Six almost implies that you never miss a land drop the rest of the game (or at least as long as your Planeswalker doesn’t leave play). Of course there are other applications…

Ayula’s Influence from Modern Horizons

Ayula’s Influence

This enchantment is very exciting!

Somewhere between a Zombie Infestation and a Bearscape, this enchantment is screaming its synergy with Life From the Loam. But! You don’t always have your Life From the Loam. You can slum it with the [+1] ability from Wrenn and Six just fine.

That said, Patrick suggests a combination with Beck // Call.

Beck // Call from Dragon’s Maze makes for a super cool — and super powerful — combination with Ayula’s Influence. Just cast the “Beck” side with Ayula’s Influence already in play. You can make 2/2 Bears — and draw cards! — pretty steadily.

At any point, if you draw (and discard) a Dakmoor Salvage… You should be able to draw your entire deck. Dakmoor Salvage is a land, so you can discard it to Ayula’s Influence. You make a Bear token and, as a result of Beck, can draw a card. Now just dredge Dakmor Salvage and start the loop all over again!

What Kind of Foolishness Can Echo of Eons Bring?

Get Ready for Echo of Eons
  • Lion’s Eye Diamond – There is all kind of material with this potential combo. But the simplest? Just discard Echo of Eons to your Lion’s Eye Diamond and then use the UUU you just made to flash it back.
  • Narset, Parter of Veils – “Seems like abuse” according to Mike. You draw seven, your opponent just discards his hand? Welcome to the new Modern.

More, much more, Modern Horizons right here:

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Ice-Fang Coatl and More Modern Horizons

Modern Horizons is an upcoming set designed specifically for Modern play. The cards so far look to be — in many cases, at least — not just functional, but flavorful as well. There are throwbacks to older sets and favorite mechanics.

So much so that some of the Modern Horizon cards are g-d keyword-tacular. Ice-Fang Coatl, one of our favorite cards, is a great example of, well… Everything.

Ice-Fang Coatl

Ice-Fang Coatl from Modern Horizons is Awesome

This Snow Snake has two broad things going for it. On the one hand, it is quite reminiscent of Baleful Strix. If you have three other Snow permanents in play, Ice-Fang Coatl is exactly a Baleful Strix once once the battlefield.

It draws a card when it comes down (regardless) and can trade with anything.

Baleful Strix is of course a defining card of the Sultai Legacy deck (forget about Modern)… So presuming you have sufficient Snow, this card is probably overpowered for Modern.

But wait! There’s more!

Ice-Fang Coatl — other Snow permanents or no — has Flash. As long as you are okay with trading in a blue mana for a colorless one, it’s just better than Elvish Visionary; a veteran of the First Place podium.

However when you combine Flash and Deathtouch… The card overall is largely a “cantrip Terminate” that can sometimes attack. Not bad. Not bad at all…

But What About That “Snow” Clause…

Haven’t collected enough Snow lands from the original Ice Age or Coldsnap? Not to worry! Modern Horizons has you covered!

Snow-Covered basic lands are back, with new art to boot!

Check out the Modern Horizons method for getting your Skred on…

Snow-Covered Mountain

Snow-Covered Mountain

But Wait! There’s still more!

Prismatic Vista is the Dual Land of Our Dreams

How about Prismatic Vista from Modern Horizons?

Prismatic Vista
Prismatic Vista

As long as you’re not, say, hunting for a Temple Garden or Godless Shrine, Prismatic Vista is the most flexible fetchland in the history of the Modern format.

Or, put another way, it’s what Evolving Wilds always wished it was!

Subtly, though not itself a Snow permanent, Prismatic Vista can get any basic land. That includes the aforementioned Snow-Covered Mountain (or any relevant Forest- or Island-types you might need to summon your Ice-Fang Coatl.

We’ve barely scratched the surface of Modern Horizons, but would love for you to join us. Give us a listen?

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Karn, the Great Creator Demolishes Modern

Meet Karn, the Great Creator from War of the Spark

Karn, the Great Creator

This week, Michael and Patrick review, among other things, the results from last week’s Modern MOCS.

The most impressive innovation — and there were a boatload of innovations — is around Karn, the Great Creator.

Karn, the Great Creator gets Mycosynth Lattice

BY FAR the most important interaction for Modern is Karn’s [-2 ability]…

[-2]: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

This ability lets Karn play “toolbox”. You can get all kinds of stuff, from Wurmcoil Engine (a giant, lifelink, monster to attack with), Walking Ballista (a threat, and an answer), or any number of so-called “Silver Bullets”.

But!

It is also a two-card combo.

Remember Mycosynth Lattice?

Mycosynth Lattice

Don’t worry, neither did we. Well, Patrick did because he helped design it way back when he was at WotC.

Mycosynth Lattice works with all three of Karn’s abilities.

Of course, as an artifact that presumably lives in your sideboard… Karn can go fetch it. But once it’s in play?

Because Mycosynth Lattice turns all permanents into artifacts, it becomes a one-two punch with Karn’s static ability.

Activated abilities of artifacts your opponents control can’t be activated.

Lands, too!

Your opponent will not be able to activate their lands — now artifacts — meaning they can’t tap for mana. This is a two-card Armageddon lock combo!

Liquimetal Coating: A Faster Mycosynth Lattice?

Believe it or not, WotC R&D thought Liquimetal Coating “might be a problem” back when it was about to hit Standard play. Liquimetal Coating could quickly enable some of its set’s signature interactions, and certainly turn on the specialized removal of the day.

How about now?

Well Mycosynth Lattice costs six. You might not have the mana to immediately go Karn into Lattice into Armageddon combo. Liquimetal Coating isn’t a full-on Armageddon, but it can certainly play Stone Rain machine gun.

Liquimetal Coating

Liquimetal Coating can turn the opponent’s lands — one at a time — into artifacts. Then we can combine with Karn’s last as-yet-unmentioned (in this blog post) ability:

[+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

Land: You are now an artifact!
Artifact [Land]: You are now a 0/0 Artifact Creature!
See ya!

Conclusion? Karn, the Great Creator has already upended Modern. Both Patrick and Michael are excited to brew with this card in other decks than green-based Ramp. Colorless, it can go into many other strategies.

And poor Affinity… Karn doesn’t even need to spend loyalty to mess that once-storied strategy up.

Plus!

Give it a listen:

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Is Narset, Parter of Veils the Best Card in Standard?


Is Narset, Parter of Veils the best card in Standard?

… Probably not.

But we might be able to have a fun discussion around the topic!

Mike advocates for Teferi, Time Raveler as the best card in Standard, and Patrick largely counter-points with Narset… But he has a few points.

Narset, Parter of Veils in the Red Deck Metagame

Narset looks fantastic against many blue decks. In and against [other] blue decks, that is. You’ll see some cutting Chemister’s Insight to make room for Narset. Narset both fills in Chemister’s Insight’s old job and makes life difficult for other folks trying to draw two cards at the end of your turn!

But where this card might really shine is Mono-Red!

The consensus among War of the Spark red mages is to play Risk Factor. The first big event featured three Red Decks in the Top 4. Wow. Yowza! All of them played three Risk Factors, whether in the main deck or sideboard.

Surely those Risk Factors will be in against a blue control opponent, as soon as they can make their way into the deck.

But look at Narset’s static ability:

Each opponent can’t draw more than one card each turn.

That means that when the opponent casts Risk Factor, you can decline to take four damage… But they will not get all that much value. Certainly they will not be peeling three cards.

Another Red Deck casualty of Narset is B/R midrange. Generally featuring Rix Maadi Reveler (which is a superior two-card combo with Risk Factor generally), this deck is even more vulnerable to Narset. Why?

You can’t even filter one card with Rix Maadi Rewveler if it’s on your own turn!

Narset, Parter of Veils as a Card Advantage Engine

We know this card has some built-in card advantage just by virtue of messing up other people’s card drawing plans. But no one would play it if not for the powerful [-2] ability.

−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

As a three mana Planeswalker, there are many implementations that make sense proactively. In the Simic Nexus deck alone, there are at least two amazing four mana spells — Tamiyo, Collector of Tales and Wilderness Reclamation — that can complete a vicious three-four punch.

This ability is generally stronger than drawing a card in the abstract. Even when you spend it twice, leaving Narset depleted, you will generally still have a powerful, disruptive, asset.

The Best of the Rest

Everything from the ins and outs of the new-look Red Decks with Chandra, Fire Artisan to how to build a Niv-Mizzet, Reborn control deck!

Check it out here:

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God-Eternal Kefnet is the Most Underrated Card in War of the Spark

Where do you play God-Eternal Kefnet?

Mike starts out with the idea of replacing cards like Crackling Drake or Niv-Mizzet, Parun in control decks. Or, if you want to get really out there… At 4/5, God-Eternal Kefnet is actually a bigger body (and arguably more durable) than a Rekindling Phoenix.

But he’s just not thinking big enough.

Patrick’s answer? EVERYWHERE!

Play it in Dimir. Play it in Grixis Play it especially in Jeskai!

So tell me about God-Eternal Kefnet in Jeskai Control?

This Legendary Zombie God is good in all kinds of places, but has an especial synergy with the sweepers in the Jeskai deck.

It’s got a nice front for a four mana control creature, and more than three toughness… That makes it stick to Deafening Clarion like peanut butter to sandwich bread. The good God-Eternal can live through the Clarion… And also net some nice lifelink attacking through… Presumably nothing.

It’s also great with the new Boros sweeper Solar Blaze. Why? Simply because it has higher toughness than power! The new Wave of Reckoning variant simply lets this God-Eternal live to fight another day (or later the same turn, depending).

That can’t be all, can it?

Not by a long shot!

The most important piece of “secret tech” around God-Eternal Kefnet is that it works on both players’ turns. That’s right! You can draw extra on your turn “naturally” but really get some nice extra card advantage with Opt, or Chemister’s Insight on the opponent’s turn.

Don’t sleep on this card: It’s a Top Five for Standard according to Patrick.

Also The Wanderer play patterns for Modern

Per usual there is a LOT going on in this week’s podcast. It’s like an hour and a half actually. But we just wanted to shout out new and nameless Planeswalker “The Wanderer”.

The Wanderer is going to bedevil players primarily in Standard… But its Modern applications are really exciting, too.

  • It’s hell on Burn – Turns off all their direct damage spells, turns off Eidolon of the Great Revel, etc.
  • Valakut decks – Not only does it turn off the Molten Pinnacle… You get a free shot at straight up killing Primeval Titan!
  • If you’re really greedy you can bounce and replay the thing to get even more removal action… But that’s probably not necessary

Check out “God-Eternal Kefnet is the Most Underrated Card in War of the Spark” now!

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