Breaking Kari Zev’s Expertise

Kari Zev's Expertise
Kari Zev’s Expertise is already format-warping.
Years from now, when we look back on Aether Revolt, it will likely be the case that what we remember most about the set is how badly it helped players to cheat.

Cheat on costs, that is.

Kari Zev’s Expertise is at this point the most prominent example of how Aether Revolt can break — really break — the rules of Magic to gain a massive advantage. Dan Ward was the first person to innovate Kari Zev’s Expertise in Modern (though he lost in the finals of his Regional Chapionship, to Mike’s apprentice Roman Fusco playing the Inspiring Vantage Burn deck).

How Does the Kari Zev’s Expertise Combo Work?

Dan played Simian Spirit Guide, so he could pop off the Expertise against a second turn beatdown card (say a Grim Flayer). Threatens can be good cards in and of themselves, but this one also gives you the opportunity to play a two mana card for free.

The most important two mana card you can play is Breaking // Entering:

Breaking // Entering
Note two things about these cards:

  1. Kari Zev’s Expertise specifically says the word “card” (as opposed to “spell”).
  2. The “Breaking” half of Breaking // Entering costs two. Bingo! You can play the card Breaking // Entering for free even though if you had flipped this over with a Dark Confidant, you’d be eating eight.

When you are casting Breaking // Entering this way, you never give the opponent a chance to use Relic of Progenitus or Extirpate. If you separately cast Breaking and then Entering, the opponent would have a chance to respond, but entwined this way, it is just one giant beating.

Ward’s deck still had Goryo’s Vengeance, Cathartic Reuinion, and other traditional enablers.

All That and Fatal Push!

Fatal Push is going to continue to be highly effective in Modern… A card (for once not Rare or worse) on the order of Path to Exile. One of the reasons that Ward’s deck seemed so reliable is that he lacked the small creatures that make Fatal Push such an effective defensive card.

Pro Tour Journey Into Nyx Champion Patrick Chapin and Resident Genius Michael J. Flores go over not just a number of ways to cheat costs in Modern, but run down ideas for other archetypes like Burn, Grixis Control, or Abzan Company. Check it all out in this week’s episode!

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Out with the Old, in with Felidar Guardian

Felidar Guardian
Felidar Guardian is going to enable [at least] one new infinite combo in Standard.

Bonus episode!

New busted engines and combo decks in Standard!

A new world order from at least two different directions!

But first, the bans…

We will certainly get to the powerhouse that is Felidar Guardian, but the reason Top Level Podcast recorded a new “emergency” episode this week is the bans. A ton of cards were banned in both Modern and Standard. We devote most of the podcast to the justifications, implications, and ramifications of the bans, but briefly:

Modern:

  • Gitaxian Probe: This card probably had it coming for a long time; it’s hard to balance any card that costs exactly [only] one Phyrexian blue mana. It mostly just drew you into your Become Immense while reducing its mana cost for free. Infect will remain super viable (but will have lost a little juice, which is justifiable), but the jury is out on Death’s Shadow, Storm, etc. Mike predicts the big winner will be Affinity.
  • Golgari Grave-Troll: When this was recently un-banned, Cathartic Reunion had not yet been printed. Don’t look for Dredge to die completely in Modern. There are plenty of Dredge cards to replace this card, just at a downgrade. The graveyard will be “fine” … Just a little less powerful (which is fine).

Standard:

  • Emrakul, the Promised End: “She is the problem.” -Patrick. If there were only one card to be banned, this would have definitely been the one.
  • Smuggler’s Copter: If you were only going to ban two cards, it should have been Emrakul and this one (so WotC got that right). Smuggler’s Copter, remember, is the first card in years to post thirty-two (32!!!) copies in a single Top 8.
  • Reflector Mage: Patrick’s argument around this ban is perfect and you really just have to listen to it. Reflector Mage isn’t the intuitive right choice for blunting U/W (heck, they don’t even always play it, as it has neither Flash nor Flying), but it is not only perfect but a contextually better choice than Spell Queller. Trust us… err… Patrick, rather.

The World According to Felidar Guardian

The spoiling of Felidar Guardian has caused unprecedented interest in Saheeli Rai. If for no other reason than that, banning this new card prior to Pro Tour Aether Revolt would be a disaster. So, they didn’t.

The simple combo is turn three Saheeli Rai, turn four Felidar Guardian. Saheeli Rai copies Felidar Guardian (with haste), the Felidar Guardian blinks and resets Saheeli Rai; rinse, repeat, attack for a ton.

The combo can also be accomplished cleanly on turn six by playing Felidar Guardian and blinking a land (so your two mana becomes three, or enough to cast Saheeli Rai). Infinite again.

Whether this combo wins Pro Tour Aether Revolt or not remains to be seen… But it will certainly be something Pros will be thinking about.

Your bonus episode, “Out with the Old, in with Felidar Guardian”:

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Back Thursday, per usual.

Karn Liberated and the Answer to a Blood Moon Victory

Karn Liberated
Say Blood Moon wins the last big Modern event. What’s the plan? How about we go UrzaTron with 4 Karn Liberated?
Before we start…

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Okay… So part of this is just Tom Ross. How is Tom Ross a real person / Magic: The Gathering player? Tom’s reaction to Blood Moon winning Grand Prix Dallas was to play an even slower deck that relied on not just nonbasic lands… But getting three particular nonbasic lands onto the battlefield!

Part of it is that Tom correctly assessed that people would prepare for Blood Moon decks, maybe making decks good against anti-Blood Moon decks that much better. It turned out he was right!

G/W Tron over G/R Tron

The main [deck] reason to play green-white UrzaTron instead of the more traditional green-red build is Path to Exile. That is, Tom played Path to Exile over Pyroclasm in the starting sixty.

Three copies of a spot removal card is hardly the whole point, though. Not only does the Tron deck manage Path to Exile better than almost any other deck (who cares if the opponent gets one extra basic land when you are tapping yours for three?), it makes much better use of the white mana… Just elsewhere.

  • Rest in Peace – Tom’s sideboard featured Rest in Peace, a powerful supplement to the main deck’s Relic of Progenitus and another great spell against Dredge.
  • Blessed Alliance – Blessed Alliance is a really flexible card here that really blunts the advantage Burn decks have often had against Ramp ones. Blessed Alliance doesn’t just counter a Boros Charm, it can surprise the opponent with a Wurmcoil Engine or smite a Tarmogoyf.

Seven is big, and they just get bigger

The natural one-two-three is Urza’s Tower, Urza’s Power Plant, and Urza’s Mine in some order. That allows you to tap for seven mana with just three lands, or the cost of a Karn Liberated.

On eight mana you get Ugin, the Spirit Dragon and ten mana gives you Ulamog, the Ceaseless Hunger. Seemingly every play from there allows you to go “over the top” of a fair opponent’s game plan. It’s just about hitting your lands, and then landing almost any hitter to win.

Karn Liberated is only one answer to Blood Moon

There are a ton of direct answers to Blood Moon in Tom’s deck, incidentally… Karn can remove a Blood Moon from the battlefield, as can either Ugin or Ulamog. Casting those cards might be tough under a Blood Moon, though (and World Breaker might be even tougher with its colored mana in seven). However Oblivion Ring costs just three mana to start. If Tom is not under substantial life points pressure, he can work an Oblivion Ring to really asymmetrical advantage. It can free up his lands from under Blood Moon easily, regardless.

The deck has a good number of answers to obvious threats and strategies. Main deck Relic of Progenitus can give Dredge fits, while Spellskite will have an Infect player’s head scratching. Tom’s deck isn’t necessarily about locking out a game forever… Some of these tools are just there to buy time; remember – given a window to make a play, it’s unlikely there is one on the other side of the table better than one of Tom’s.

Plenty of G/W Torn, but More Modern in “Karn Liberated and the Answer to a Blood Moon Victory”

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Is Skred Red a Prison Deck?

Skred
When recording this episode, Patrick and Mike didn’t even know Skred Red was going to win the GP.

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Patrick is in NYC this week, so the Top Level Podcast boys have the rare opportunity to podcast IRL, sitting next to one another.

For our (almost) two year anniversary, Chapin and Flores chat about the Grand Prix Dallas Modern Top 8 as it happens. Spoilers! They don’t know who wins (yet). Patrick loves Grixis (surprise surprise); Mike cheers for longtime friend Phil Napoli (to no avail); and both love-hate the Skred Red deck [that ends up winning it all].

So how about those twenty Snow-Covered Mountains?

Skred Red in the Modern Metagame

Kevin Mackie’s Skred Red deck is ultimately a really nicely positioned metagame deck. Going into Grand Prix Dallas, Dredge was considered one of the top decks. What was Mackie’s response? Four — count ’em four — copies of Relic of Progenitus main. How do you like that, Dredge opponent? Well even if Dredge manages to go off prior to (or through) a Relic of Progenitus, he has Anger of the Gods main, too!

Anger of the Gods exiles creatures as it sweeps them. That means that no matter how many Prized Amalgams you get, Mackie’s sorcery kills them all, dead, forever. Exile!

The combination of Relic of Progenitus and Anger of the Gods really suppress the Dredge deck’s plan.

But what about people who actually want to cast their cards? Mackie has Blood Moon for them!

Eternal Scourge in Skred Red

Eternal Scourge
Spoilers! Mike doesn’t know what Eternal Scourge does.

“This is the best Skred Red deck I’ve ever seen.”
-Patrick

Aside from the Prison-esque elements, Mackie innovates the Skred Red archetype by adding Eternal Scourge. Not only is Eternal Scourge great against point removal (you can almost always buy it back easily), you can “make your own Call of the Herd”.

Like, imagine your Eternal Scourge dies in combat rather than being exiled by being targeted by removal… The fact that this deck plays Relic of Progenitus means Mackie can set it up to buy back even when it goes to the graveyard per normal!

The card is actually just great against almost anything that relies on point removal to control the board. A Blood Moon board control deck will often play many, many turns. Eternal Scourge helps Skred Red stall into those long games and gives it a reasonably large — even inevitable — threat that can actually win the game, given sufficient time.

Check out our take on even more of the Dallas Modern metagame in “Is Skred Red a Prison Deck?”:

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How NOT to Deal with a Prized Amalgam

Prized Amalgam
Prized Amalgam is centerpiece to some of the best decks in Modern AND Standard both

Prized Amalgam in Modern

We begin with Patrick trying to talk Mike off the Inspiring Vantage cliff for Modern.

Yes, Inspiring Vantage goes straight into Mike’s Burn deck… But Patrick’s argument is that Burn sucks. Part of the reason is that one of the most successful Prized Amalgam decks can “dredge” its way into Gnaw to the Bone, effectively countering many, many burn spells.

And what if a Dredge player sideboards in Collective Brutality?

Can you imagine a second turn of killing poor Mike’s Goblin Guide AND taking his Skullcrack AND getting him for a four-life swing… While discarding Prized Amalgam and Stinkweed Imp (which is what he wants to do anyway)?

Mike will have gotten what he deserved in our estimation, you know, for playing Burn; especially since the Inspiring Vantage version doesn’t even play Atarka’s Command (further reducing the deck’s resistance to Gnaw to the Bone).

Prized Amalgam versus Void Shatter

We move to the Zombie in Standard.

Over two Standard Grand Prix, Top 8s were dominated by U/W Flash and Boros / Mardu Vehicles decks… The lone exception was one Zombie Madness deck… Featuring four copies of Prized Amalgam.

Here’s the thing — Prized Amalgam costs 1UB. One BLUE Black. The deck doesn’t even have blue mana! It can’t cast Prized Amalgam, only kill you with it.

Cathartic Reunion, Insolent Neonate, Cryptbreaker, new superstar Smuggler’s Copter, and even Lightning Axe put Prized Amalgam into the graveyard for you; from there Haunted Dead and Scrapheap Scrounger are waiting to put it directly into play. B/R is a beatdown deck that starts off on turn one, gets in there flying-Watchwolf-Looter-style, puts plenty of pressure on you… But has a tremendous graveyard-driven value engine too. You can’t deal with it like a straightforward beatdown deck or it will bury you; you can’t sleep on Voldaren Pariah.

This deck is inevitable.

This deck is deceptively card advantageous.

What’s the point of playing Void Shatter if you can never actually Counterspell the Zombie in question?

More Modern, more Standard, and (we hope) an answer or two in “How NOT to Deal with a Prized Amalgam”:

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Meet Blossoming Defense, Cross-Format All-Star

Blossoming Defense
Blossoming Defense – It isn’t just for Standard Smuggler’s Copter defense

Two sweet topics this week!

Topic Number One: Schools of Magic, 2016

Patreon supporter Sean O’Brien suggested we revisit the seminal Schools of Magic and talk about how some of Rob Hahn’s “Schools” figure into “modern” Magic: The Gathering.

I mean, everyone knows the Weissman School… But have you heard of Kim, Chang, or (topically here), O’Brien? Many of these Schools are alive and well twenty years after the publication of Schools of Magic, and their ideas of card advantage, blanking the opponent’s win conditions, or overloading a single type of resource remain key ideas still.

Thanks to Sean for such a great topic springboard (and, you know, his seminal contribution to Magic theory).

Further Reading: The Schools of Magic

Topic Number Two: (more) Kaladesh in Modern

I know, I know… We just did a “Kaladesh in Modern” episode two weeks ago… But that was before there were even any Modern tournaments with Kaladesh legal yet!

  • Per our predictions, Madcap Experiment into Platinum Emperion has already made Top 8 of an SCG Classic (albeit in the sideboard) of Wesley See’s U/R Storm deck.
  • Multiple Modern decks have already adopted Kaladesh “fast lands” … Both Grixis and Naya Boros Burn decks have improved their mana bases this way. Arya Roohi played only one Inspiring Vantage but Patrick thinks four might be the right number… And Mike not only likes four, but is seriously considering cutting green for it!
  • The most significant contribution to Modern (to date, at least) has got to be Blossoming Defense from Kaladesh. Basically all the U/G Infect decks are running some number of Blossoming Defense, but our hat tip has to go to Brad Carpenter, for winning it all! Great job Brad.

Check it all out as we “Meet Blossoming Defense, Cross-Format All-Star”

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Madcap Experiment: Too Good in Modern?

Madcap Experiment
Madcap Experiment is “Treasure Cruise” good. -Patrick

Kaladesh looks like it’s going to be great for Modern. There will be fair, regular, good cards like Smuggler’s Copter and there will be new enablers like Cathartic Reunion. But nothing is exciting the boys at Top Level Podcast like Madcap Experiment.

Madcap Experiment is like a Tinker for one more mana… But that does not require you to sacrifice an artifact.

The problem, of course, is that when you turn over all of those cards… Ouch! You don’t want to turn over too many, or you’re going to get dead… Unless the artifact you reveal is Platinum Emperion.

When Platinum Emperion is on the battlefield, your life total can’t move… Including as a penalty by Madcap Experiment! This is a one-card combo that both protects your life total and gives you a powerful way to win the game. Consider…

  • This is “just” an 8/8 creature for four mana. Madcap Experiment into Platinum Emperion is the best Hunted Wumpus ever! Instead of a 6/6 creature with a drawback, it’s +2/+2 bigger and has a bonus!
  • Madcap Experiment only has a single R in the top-right corner. This card is not only eminently splashable but it is an easy sideboard transformation. You can devote as few as six slots (four copies of Madcap Experiment and two copies of Platinum Emperion) and end up with a very serviceable pivot.
  • It’s really tough to make progress against this combo. Dismember just doesn’t do enough. Decks like Affinity will have trouble in Game One.
  • This isn’t a “combo” that wins the game immediately, it is simple to assemble, super cheap, and gives you a lightning quick way to kill the opponent.

Too good?

While Madcap Experiment takes center stage in this podcast, Michael J. Flores and Pro Tour Champion Patrick Chapin go over 1:51 this week, hitting all manner of Modern cards (not the least of which is another infinite combo kill you can pull off on the third turn, plus an avenue to infinite mana!)

Find out more here:

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Is Wild Nacatl a Great Choice for Naya Burn?

Wild Nacatl
The jury is still out on Wild Nacatl in Modern Naya Burn… But for now it is the accepted take.

So… Is Wild Nacatl where Naya Burn players should be at for Modern?

Consider Brandon Burton’s GP-winning list from Grand Prix Indianapolis:

Naya Burn – 1st Place Grand Prix Indianapolis, by Brandon Burton

4 Eidolon of the Great Revel
4 Goblin Guide
1 Grim Lavamancer
4 Monastery Swiftspear
4 Wild Nacatl

4 Lava Spike
3 Rift Bolt
4 Lightning Bolt
4 Searing Blaze
4 Atarka’s Command
4 Boros Charm

3 Arid Mesa
4 Bloodstained Mire
2 Copperline Gorge
2 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills

sb:
2 Deflecting Palm
3 Destructive Revelry
3 Kor Firewalker
1 Lightning Helix
4 Path to Exile
2 Skullcrack

Mana base aside, this deck is only four cards off of the PPTQ-winning deck Mike played just a few weekends ago. But the four cards different are the one mana kitty cats in question.

Patrick thinks the addition of Wild Nacatl — brining the creature count up to seventeen — might push Naya Burn from “The Lava Spike Deck” to “Red Aggro” … These are two different macro archetypes entirely from the perspective of Next Level Deck Building.

The difference in Modern is not trivial. When you are more purely a burn deck, mid-range opponents like Abzan and Jund are pretty easy to manage; but when you add Wild Nacatl, you can be fighting legit green creature decks on an axis where they are generally superior. On the other hand, Wild Nacatl — especially unopposed, especially on the first turn — “is like a Lava Spike every turn” (which is kinda sorta exactly what the deck wants to accomplish).

Not trivial.

Not trivial in the least.

But!

The more interesting creature addition (from Mike’s perspective at least) is Kor Firewalker out of the sideboard. Mike calls this “bringing a gun to a knife fight” and believes that if Kor Firewalker becomes the accepted tech for Naya Burn, all Naya Burn players have to start respecting it or they will fall behind in mirror match sideboard games. Kor Firewalker itself is an interesting card to play, being WW in a deck with Copperline Gorge, basic Mountain, and only twenty lands. Still, quite a breaker if you expect Naya Burn and Suicide Zoo.

Speaking of Suicide Zoo…

Suicide Zoo – 3d place GP Guangzhou, by Lim Zhong Yi

4 Death’s Shadow
4 Monastery Swiftspear
4 Wild Nacatl
4 Street Wraith
2 Steppe Lynx
1 Tarmogoyf

4 Gitaxian Probe
3 Thoughtseize
4 Mutagenic Growth
4 Temur Battle Rage
3 Become Immense
2 Lightning Bolt
4 Mishra’s Bauble

4 Windswept Heath
4 Bloodstained Mire
2 Verdant Catacombs
1 Wooded Foothills
1 Arid Mesa
1 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Sacred Foundry
1 Godless Shrine

sb:
1 Forest
1 Ranger of Eos
1 Traverse the Ulvenwald
2 Hooting Mandrills
2 Inquisition of Kozilek
1 Grafdigger’s Cage
1 Nihil Spellbomb
1 Stony Silence
1 Pyroclasm
2 Path to Exile
1 Ancient Grudge
1 Dismember

Patrick makes an interesting observation about this deck. It has relatively few cards “you would actually spend mana on” and an effective average casting cost of below 1.

Yi’s version, with Traverse the Ulvenwald in the sideboard, can do some interesting things… Like find that basic Forest, or double up the ability to hit Ranger of Eos (without having to play a second copy of Ranger of Eos). Patrick and Mike both think Ranger of Eos is a perpetually underplayed card; in this deck it can get a hasty Monastery Swiftspear, or multiple Death’s Shadows. If all it does is find two copies of Wild Nacatl, Ranger of Eos is already a more mana efficient Broodmate Dragon (nine power over six mana instead of eight power over six mana, and starting up two turns faster).

Jund — one of the most popular Modern archetypes — had many different takes over three gigantic Grand Prix last weekend. One of the most interesting ones was in the hands of Hall of Famer Raph Levy:

Jund – Top 64 Grand Prix Lille, by Raphael Levy

4 Liliana of the Veil

4 Dark Confidant
1 Grim Lavamancer
2 Kalitas, Traitor of Ghet
1 Pia and Kiran Nalaar
4 Tarmogoyf

1 Dreadbore
4 Inquisition of Kozilek
2 Thoughtseize
4 Lightning Bolt
1 Slaughter Pact
4 Terminate
4 Blood Moon

4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
1 Forest
1 Mountain
1 Overgrown Tomb
1 Stomping Ground
4 Swamp
4 Verdant Catacombs
4 Wooded Foothills

sb:
1 Thoughtseize
1 Engineered Explosives
2 Grafdigger’s Cage
1 Nihil Spellbomb
1 Spellskite
1 Thragtusk
1 Vampire Nighthawk
1 Damnation
1 Ancient Grudge
2 Collective Brutality
2 Shatterstorm
1 Rakdos Charm

Blood Moon?

Is that four copies of Blood Moon? And main deck?

“Why should anyone be allowed to do anything?” Sure, sometimes Blood Moon messes up Jund; but there are spots where it will mess the opponent up even worse.

“Is Wild Nacatl a Great Choice for Naya Burn?” covers much, much more than a couple of green Modern decks, from the control side of Grixis and the various brands of Azorius; all the way to the mindset of a Hate Bears player. What is the Hate Bears Plan A, anyway?

All your questions will be answered in “Is Wild Nacatl a Great Choice for Naya Burn?”

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Goblin Dark-Dwellers in Modern and Beyond!

Goblin Dark-Dwellers
Goblin Dark-Dwellers… Standard standout and now cross-format All-Star!

Goblin Dark-Dwellers has been a solid Standard performer almost since its first appearance in Oath of the Gatewatch. But with the recent adjustments to the Modern metagame — away from Eldrazi and loosening the fetters on Ancestral Vision — the menacing five drop has come front and center in that larger format, too.

So… Patrick didn’t play any kind of The Gitrog Monster deck at Grand Prix LA… But he did open up 8-0 with the first of this week’s Goblin Dark-Dwellers decks:

Michael Majors-esque Grixis by Patrick Chapin

2 Goblin Dark-Dwellers
2 Kalitas, Traitor of Ghet
4 Snapcaster Mage
2 Tasigur, the Golden Fang

3 Ancestral Vision
2 Dreadbore
3 Inquisition of Kozilek
3 Kolaghan’s Command
4 Lightning Bolt
3 Mana Leak
4 Serum Visions
2 Spell Snare
2 Terminate
1 Thought Scour

2 Blackcleave Cliffs
1 Blood Crypt
2 Bloodstained Mire
2 Creeping Tar Pit
2 Darkslick Shores
2 Island
1 Mountain
4 Polluted Delta
3 Scalding Tarn
2 Steam Vents
1 Swamp
1 Watery Grave

SIDEBOARD
2 Anger of the Gods
3 Boom // Bust
1 Countersquall
2 Dispel
1 Kalitas, Traitor of Ghet
1 Negate
2 Nihil Spellbomb
1 Terminate
2 Thoughtseize

This deck contains two pieces of cool technology that you will Will WILL want to understand for any go-forward Modern melees…

Ancestral Vision

Goblin Dark-Dwellers + Ancestral Vision

If Ancestral Vision is in your graveyard, you can play it immediately and “for free” by playing Goblin Dark-Dwellers. Ancestral Vision was not great in and of itself for Patrick, but it is very powerful with our centerpiece five drop (and great in the mirror).

One of the things that makes this deck cool is that Serum Visions can put Ancestral Vision on top of your deck… So you can mill it away with Thought Scour (and then re-buy it with Goblin Dark-Dwellers).

Boom // Bust

Goblin Dark-Dwellers + Boom // Bust

If Boom // Bust is in the graveyard Goblin Dark-Dwellers can look down and say “Ooh, I see there is this card ‘Boom’ that costs two mana; I can certainly cast that for free” … But then when it comes time to resolve the card, you can choose the “Bust” side and make the whole Erhnam-Geddon deck in one (okay, arguably two, cards)

One card that would have made this deck better is another Standard standout… Koziliek’s Return!

Patrick lost to Master of Waves twice, and Etched Champion once; Kozilek’s Return looks red but is colorless rules-wise… So much for Protection from Red (or other colors).

Check out this Goblin Dark-Dwellers take:

Skred Red by Chris Wallace

4 Boros Reckoner
3 Goblin Dark-Dwellers
3 Simian Spirit Guide
4 Stormbreath Dragon

4 Koth of the Hammer

2 Anger of the Gods
1 Blasphemous Act
4 Blood Moon
4 Lightning Bolt
1 Mizzium Mortars
2 Pyroclasm
4 Skred
1 Volcanic Fallout

2 Scrying Sheets
21 Snow-Covered Mountain

SIDEBOARD
1 Anger of the Gods
2 Crumble to Dust
2 Ensnaring Bridge
3 Goblin Rabblemaster
2 Pithing Needle
2 Relic of Progenitus
2 Spellskite
1 Surgical Extraction

Patrick and Michael riff on the Boros Reckoner / Skred angle, talk about how Countersquall is sometimes a Time Walk, debate the best ways to beat Nahiri, the Harbinger / Emrakul decks, killing the opponent on the third turn with Knight of the Reliquary, and shout out to now-qualified good friend Lan D. Ho. Also how Mike is a ghost.

All these decks are belong to us (and now you too) in “Goblin Dark-Dwellers in Modern and Beyond!”

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P.S. In this episode we state Grand Prix Charlotte winner Andreas Ganz played 62 cards; this was a result of a typo online. Ganz played only two copies of Temple of Enlightenment and 60 cards overall. Our apologies — and congratulations! — to Andreas.

Patrick’s The Gitrog Monster Combo

The Gitrog Monster
The Gitrog Monster allows you to win on turn five, immediately. Here’s how…

Dakmor Salvage + Seismic Assault + The Gitrog Monster

Dakmor Salvage Seismic Assault The Gitrog Monster

If you discard a land card to Seismic Assault with The Gitrog Monster in play, you can draw a card. If that land is Dakmor Salvage, you can dredge it back to start the cycle again! You can do this over and over (assuming you don’t run out of library) making 20 from a Seismic Assault on turn five require a trivial amount of materiel.

In fact, Dakmor Salvage has Dredge 2; that means that if you flip over another land while dredging, you will actually draw even more cards!

This configuration may be superior to previous versions of Assault-Loam because The Gitrog Monster allows you to win outright, instead of just grinding it out with card economy and a large positional advantage. That makes this version less vulnerable to instant kills from opposing combo decks.

At the same time — unlike other combo decks — all the cards are good, and synergistic with each other even when you don’t assemble an instant kill.

Seismic Assault + The Gitrog Monster

Seismic Assault The Gitrog Monster

Not an immediate, sure, kill… But still very card advantageous.

Seismic Assault + Life from the Loam

Seismic Assault Life from the Loam

The historical “combo” of these kinds of decks… Great generally, usually sure to win a long game, flexible, and of course advantageous.

The Gitrog Monster + Liliana of the Veil

The Gitrog Monster Liliana of the Veil

Cute — maybe even very “good” — that you can use Liliana, discard a land, and draw a card while the opponent only discards. Liliana of the Veil might be key if Bogles makes a Modern comeback.

The Gitrog Monster + Wooded Foothills

The Gitrog Monster Wooded Foothills

Fetchlands already define Modern in large part… Now they can draw cards, too! Score another synergy for The Gitrog Monster.

Patrick has a combo… But not quite a deck yet. He needs your help Top Level Podcast community to brew this one up before this weekend’s Grand Prix. Reach out to Patrick on social media and share your ideas:

Twitter

Facebook

Patreon

Sweet brewing, plus great admiration for the Modern work of Gerry Thompson and Sam Black on:

“Patrick’s The Gitrog Monster Combo”:

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