The Advantages of Dark Intimations

Dark Intimations
Before we dig into Dark Intimations…

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A sneak peek into this week's episode…

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So… No swimsuit calendars (yet) but some fun, actually podcast related stuff for now.

Dark Intimations

Like one of the Instagram videos says, Mike is a little noncommittal on this one; Patrick just likes it. Here’s why…

Dark Intimations costs five mana. Its front side produces four cards:

  1. The opponent sacrifices a creature or planeswalker.
  2. The opponent discards a card.
  3. You return a creature or planeswalker from your graveyard to your hand.
  4. You draw a card.

Patrick’s argument is that, five mana against five mana, Dark Intimations far outstrips Tidings; Tidings was of course a Staple in Standard with “just” the text “Draw four cards” on it.

Let’s set aside for a moment the possibility you don’t actually get four cards when you cast Dark Intimations. Obviously you will sometimes cast this card when you don’t have a creature or planeswalker in your graveyard, or your opponent doesn’t have any cards in hand. That’ll happen sometimes… And sometimes you will get a full four in a fashion that compares favorably to Tidings.

The argument is that while drawing a card is approximately the same as drawing a card, forcing the opponent to sacrifice a creature or planeswalker is worth more — in the range of 1B or 2B. Moreover, returning a creature or planeswalker to your hand is more powerful, generally, than plucking a random card off the top of your deck.

The “Bolas planeswalker” clause makes this card very interesting. The assumption is that you cast Dark Intimations prior to the Bolas planeswalker (powering it up)… But you don’t have to in order to get the bonus. For instance, you can discard Dark Intimations to Tormenting Voice or Cathartic Reunion just to load up Bolas.

Lots more from Aether Revolt in this podcast including:

  • What Mike wants to Disallow
  • How Patrick flips Mike’s opinion on Battle of the Bridge
  • How quickly you can win with Pia’s Revolution
  • Building your own Cursed Scroll with Quicksmith Rebel

Give “The Advantages of Dark Intimations” a listen!

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Heart of Kiran and Three New Planeswalkers

Heart of Kiran
Heart of Kiran is one of the exciting new vehicles from Aether Revolt.
We know from Smuggler’s Copter how good a two mana vehicle can be.

Aether Revolt is pushing that limit even more with Heart of Kiran. Make no mistake… This card might be bananas. Imagine playing Heart of Kiran on turn two, then following up with Liliana or Nissa on turn three. You can slam with the Heart of Kiran and still gain ground on the battlefield by destroying a threat or making a Plant.

There are two important things to take away from this card:

  1. You basically get to access Planeswalker loyalty twice per turn. The first use is the regular one; the second is a swing with Heart of Kiran.
  2. Because Heart of Kiran has vigilence, it can block. Got a spare loyalty? You can spring a 4/4 blocker on demand. The best thing? At least early in the Heart’s career, you may be able to steal a body or two.

Some of the cards in Aether Revolt — most notably Ajani Unyeilding — imply a Planeswalker collective deck. Heart of Kiran might be great in that kind of deck, a two drop that comes down faster than any Planeswalker in Standard, and capable of thriving in a context rich with loyalty.

As explosive as the loyalty-leeching alternate crew cost may be, the regular crew cost on this card is challenging. Crew 3 is much harder to hit than Crew 1; Nissa was already struggling in a Smugger’s Copter-first format, but at least Gideon could make 2/2 creatures. Now even [one of] Gideon’s tokens need assistance. Not a fatal flaw to this card at all… But something, certainly, to be wary of as you select your creatures.

More, and three (!!!) new Planeswalkers here:

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Yahenni’s Expertise and the Aether Revolt Spoilers

Yahenni's Expertise
Yahenni’s Expertise is like a Languish married a Bloodbraid Elf
It’s that time again! Top Level Podcast’s favorite time… Spoiler season.

Early Aether Revolt spoilers bring us three new cards to talk about: Yahenni’s Expertise, Trophy Mage, and Scrap Trawler.

Yahenni’s Expertise

  • -3/-3 hits a surprisingly sweet spot in the current Standard. Not only is -3/-3 for all creatures not all that bad for 2BB, tons of the best creatures in Standard have three toughness, like Reflector Mage and Spell Queller.
  • While Yahenni’s Expertise doesn’t give the full -4/-4 that Languish does, the additional ability to cast a card for no additional mana might make this card a powerhouse. For example, you can sweep the board and cast a card drawing spell in one move. In Modern, you might play Yahenni’s Expertise and pop an Ancestral Vision!
  • The secondary ability on Yahenni’s Expertise can act as a kind of color fixing. Don’t be surprised if players cheat a little with this card, splashing additional colors they wouldn’t easily be able to cast.

Trophy Mage

  • Trinket Mage and Treasure Mage* have a new cousin!
  • The number of cards you can find with this is huge, varied, and highly flexible. For instance you can lock some opponents out with Ensnaring Bridge… And lock others out with Crucible of Worlds. Psst… Oblivion Stone costs three mana.

Scrap Trawler

Four words “Even. More. Card. Advantage.”

Our first stab at Aether Revolt:

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* Incidentally, Patrick made Top 8 of PT Paris a few years ago packing Treasure Mage for Mindslaver and Wurmcoil Engine only!

Meet Blossoming Defense, Cross-Format All-Star

Blossoming Defense
Blossoming Defense – It isn’t just for Standard Smuggler’s Copter defense

Two sweet topics this week!

Topic Number One: Schools of Magic, 2016

Patreon supporter Sean O’Brien suggested we revisit the seminal Schools of Magic and talk about how some of Rob Hahn’s “Schools” figure into “modern” Magic: The Gathering.

I mean, everyone knows the Weissman School… But have you heard of Kim, Chang, or (topically here), O’Brien? Many of these Schools are alive and well twenty years after the publication of Schools of Magic, and their ideas of card advantage, blanking the opponent’s win conditions, or overloading a single type of resource remain key ideas still.

Thanks to Sean for such a great topic springboard (and, you know, his seminal contribution to Magic theory).

Further Reading: The Schools of Magic

Topic Number Two: (more) Kaladesh in Modern

I know, I know… We just did a “Kaladesh in Modern” episode two weeks ago… But that was before there were even any Modern tournaments with Kaladesh legal yet!

  • Per our predictions, Madcap Experiment into Platinum Emperion has already made Top 8 of an SCG Classic (albeit in the sideboard) of Wesley See’s U/R Storm deck.
  • Multiple Modern decks have already adopted Kaladesh “fast lands” … Both Grixis and Naya Boros Burn decks have improved their mana bases this way. Arya Roohi played only one Inspiring Vantage but Patrick thinks four might be the right number… And Mike not only likes four, but is seriously considering cutting green for it!
  • The most significant contribution to Modern (to date, at least) has got to be Blossoming Defense from Kaladesh. Basically all the U/G Infect decks are running some number of Blossoming Defense, but our hat tip has to go to Brad Carpenter, for winning it all! Great job Brad.

Check it all out as we “Meet Blossoming Defense, Cross-Format All-Star”

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Play Any Smuggler’s Copter Deck You Want

Smuggler's Copter
The first SCG Open with Kaladesh featured 32 copies of Smuggler’s Copter in its Top 8

Here’s the good news: You can play any Smuggler’s Copter deck you want.

After all, Smuggler’s Copter does so So SO much!

In a sense the existence of Smuggler’s Copter throws green and white under the bus. For all of two colorless mana you get the equivalent of a flying Watchwolf… That is also a Merfolk Looter.

Smuggler’s Copter is great with cards like Fiery Temper (which can get opposing Smuggler’s Copters out of the way), and it can smooth out your draws and help you hit your land drops.

Smuggler’s Copter is basically Umezawa’s Jitte. Actually… It may be even more ubiquitously playable than Jitte. After all, you didn’t generally see Jittes in Mono-Blue Control or most Gifts Ungiven decks. Smuggler’s Copter is already played in Grixis decks as well as Boros Aggro of at least three different flavors, plus a big, fat, G/W Ramp deck.

If you’re playing Delerium, Smuggler’s Copter can help you completed Delerium… Including by getting a land into your graveyard without dipping into Evolving Wilds.

This card is great in aggro decks… But it’s also great in color combinations like Grixis. Grixis might want the Copter just to help feed Prized Amalgam.

This card isn’t just good, it’s almost unbelievably flexible, and capable of contributing to a wide palette of different decks from Humans to Vehicles to a faux Reanimator.

… And it’s only Week One.

Listen to “Play Any Smuggl’er’s Copter Deck You Want” here:

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Toolcraft Exemplar is a Cross-Format All-Star

Toolcraft Exemplar
Kaladesh is going to make Magic fast again…
And Toolcraft Exemplar will be one of the best, and fastest (and not just in Standard).

Will Dead Weight be better than Ruinous Path?

If Patrick’s vision for the Kaladesh-upcoming Standard comes true, it will be!

Toolcraft Exemplar is an obvious addition to a potential White Weenie deck, for instance. If all you do is play Thraben Inspector Toolcraft Exemplar will be a one drop 3/2 on offense. Given the low threshold necessary to get the bonus, Toolcraft Exemplar might be better than Wild Nacatl! Wild Nacatl is a Pro Tour winner and currently tearing up Modern, remember.

Now adding Toolcraft Exemplar to White Weenie is obvious because of the Clue token synergy… But what about Smuggler’s Copter?

Smuggler's Copter
Smuggler’s Copter… Better than all?

Patrick has Smuggler’s Copter as his current top card for Kaladesh; it is an obvious addition to fast beatdown decks like White Weenie… And quite obviously gives you an artifact for your Toolcraft Exemplar.

The learning curve on some of the new Kaladesh cards will be steep!

Smuggler’s Copter is a fast, flying, threat… That is also a Merfolk Looter. This isn’t an ability to be dismissed given the prevalence of the Madness mechanic in the previous block.

But as for having more than one (sorry more than two) artifacts in play… the Exemplar will prove problematic. The first strike isn’t going to matter in a lot of games, until it does. This Dwarf Artificer is going to mess some folks up when they block lazily.

These are two great cards, that will serve great beatdowns (and soon).

More preliminary Kaladesh discussion here:

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Voltaic Brawler and Building Energy Aggro

Voltaic Brawler
Voltaic Brawler will be the centerpiece of a new G/R Energy Aggro deck.

Voltaic Brawler is an outstanding card. Even if Energy Aggro isn’t a thing — just a Gruul aggro deck of some sort — it will likely see play. There will likely be decks where Voltaic Brawler is the only Energy card.

Voltaic Brawler is great when it is working right, due to the nature of the Energy mechanic. For example, you can lead on a second turn Longtusk Cub follow up with Voltaic Brawler, and either put (or threaten to put) counters on the Longtusk Cub to force it through a 2/2 blocker. It can stack with other Energy cards like Lathnu Hellion, or even take advantage of turn one via Attune with Aether.

But that’s not all!

Voltaic Brawler has a sweet fail state (or two, depending on how you look at it)…
You can get in for four, get in for four again, and be left with a card that is on the order of Lambholt Pacifist (which just won both the Pro Tour and World Championship).

“It’s better than Putrid Leech.”
-Patrick

Patrick outlines how Harnessed Lightning will play like Valorous Stance, and Mike points out how seamlessly accurate it will be relative to historical burn cards.

Top Level Podcast also goes over Energy Ramp, B/G Energy Midrange, and intersections between the energy mechanic, and even Emrakul!

All this and more in this week’s podcast!

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Combustible Gearhulk is Our Exclusive Kaladesh Preview

Combustible Gearhulk
Combustible Gearhulk completes the Kaladesh Gearhulk Cycle

Okay, quick list:

  • Combustible Gearhlulk is a 6/6 creature for six mana… But has a “Browbeat” type ability attached
  • Will opponents consistently let you draw three cards? I mean if you can get that, you have accomplished much, because a 6/6 first striking Ancestral Recall for six mana is spectacular.
  • We think opponents might give you three cards more often than you might initially think. Many opponents will live in fear of the idea that there are three Combustible Gearhulks waiting on top of your library.

Context and Synergies:

  • If you can stack the top of your library, this card gets better and better; imagine a format where Congregation at Dawn is legal: You can put Combustible Gearhulk on top of your deck with, say, Emrakul and Ulamog… Congregation at Dawn itself becomes a conditional Draco-Explosion!
  • Combustible Gearhulk is best buddies with Saheeli Rai: Not only is Combustible Gearhulk a great card to nab with Saheeli’s Ultimate, a post-Gearhulk Saheeli makes for a great use of her middle ability.
  • When you’re not actively trying, Combustible Gearhulk is still pretty good; however, remember that even Ramp decks with high casting costs need both cheap Ramp cards and [zero mana] lands to get their big spells out. Will you do ten sometimes? Yes. And you’ll do less than that, often, too.
  • As long as we care about what the top of our libraries cost, Sorin, Grim Nemesis can provide a useful redundancy.

And for kicks, Patrick and Michael talk the other four Gearhulks (and more!) in “Combustible Gearhulk is Our Exclusive Kaladesh Preview”

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The Planeswalkers of Kaladesh

The new set Kaladesh is bringing in some awesome new Planeswalkers.

Isn’t that right Director of Magic R&D Aaron Forsythe?

Well… No.

Those were quite the Nissa and quite the Chandra we were looking for, Aaron. Luckily Kaladesh has got some other options.

Let’s check out the new Planeswalker Nissa, Vital Force:

Nissa, Vital Force

[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It’s still a land.

This first ability has amazing implications.

First of all, Nissa, Vital Force is more than 80% of a Reality Smasher. Five mana; five power of haste. Sign me up?

You aren’t forced to attack with the animated Elemental land, of course. You can leave up a 5/5 to block; or if you untap a red land, use it to remove one of the opponent’s threats. In either case, you can protect this Planeswalker.

Nissa, Vital Force’s [+1] is a useful ramp ability (she takes you from five to seven)… But really this is about going straight to six loyalty to get her emblem.

[-3]: Return target permanent card from your graveyard to your hand.

Niss’a [-3] is great; in fact, Patirck points out that there is some Den Protector going on here. But the [+1] straight to [-6] is such a powerful incentive, look for this ability to be used less commonly than it might have been in other contexts.

[-6]: You get an emblem with “Whenever a land enters the battlefield under your control, you may draw a card.”

This is a shockingly potent Ultimate given how easy it is to set up.

Consensus: This Planeswalker will be both a Staple and a Flagship.

Saheeli Rai

Saheeli has the worst fatal flaw of Planeswalkers (can’t defend herself), but as a three mana one, has something special going on.

Chandra, Torch of Defiance

The comparisons to Jace, the Mind Sculptor are probably by design.

With the least of her abilities, Chandra produces mana more efficiently than Hedron Archive.

More about all the Kaladesh Planesalkers in “The Planeswalkers of Kaladesh”:

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Conspiracy: Take the Crown Exclusive Preview – Birds of Paradise

Birds of Paradise
Birds of Paradise, one of the most iconic cards in the history of the game, is back in Conspiracy: Take the Crown

Birds of Paradise is a powerful card that has quite a bit of history to it (going back, as it does, all the way to Alpha). We all know this is one of the strongest creatures of all time, Magic’s original redundancy card, and a key contributor to countless championship decks.

Instead of selling listeners on Birds [because, let’s be honest, why would they need to?] Pro Tour Champion Patrick Chapin and Resident Genius Michael J. Flores share some of their favorite Birds of Paradise stories.

Take a short trip down memory lane (and hear about Mike’s favorite bluff) in “Conspiracy: Take the Crown Exclusive Preview – Birds of Paradise”:

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