Spell Queller. Just… Spell Queller

Spell Queller
Spell Queller is performing exactly AT expectation… If you expected it to completely redefine the format.

When was the last time a new card hit Standard and made such a dramatic impact, across so many archetypes? Spell Queller is “only” a rare but is already outperforming most playable mythic rares in terms of secondary market value. Oh yeah, it is also both headlining and making multiple archetypes; and forcing opposing decks to re-think their basic assets.

Spell Queller versus, um, spells

Spell Queller is good against cards that cost four or less mana. That’s not a big surprise (that’s kind of just what the card says). Yes, if the Spell Queller is removed, the opponent can get the card back, but there are [at least] two problems with that:

  • Spell Queller is a great offensive drop, generally surrounded by other great offensive creatures. This is the big one. Players are cutting their Jaces for Selfless Spirit in order to promote flying, attacking-oriented themes. That means that even though you can potentially get your card back, Spell Queller decks are designed to put you on the back foot. You might not have the time to recover.
  • Some cards stink when they come back off of a Spell Queller. Radiant Flames. Painful Truths. Most counterspells, most of the time. Barf, barf, and barf again! Converge spells lose basically all their flavor when they come back. “Deal zero damage. Draw zero cards.” -Spell Queller

Spell Queller with Duskwatch Recruiter

Duskwatch Recruiter was already a good card, generally played as a three-of (if not four-of) in Bant Company decks. Mike speculates that Duskwatch Recruiter will get even better in the coming weeks and months. Can you imagine how hot that three open mana will be after dropping a turn two Duskwatch Recruiter? You can leave it up to Spell Queller the opponent (if he casts a spell); and just draw an extra card (probably a Spell Queller, let’s be honest) if he doesn’t.

Spell Queller and… Noose Constrictor?

One of the most interesting moves of the weekend was the adoption by Andrew Boswell of Noose Constrictor in G/W Tokens. Is Noose Constrictor awesome?

Actually, no.

But it does have reach.

Noose Constrictor is a key role player that G/W now needs just to block Spirits; Spirits, you know, like S—- Q——.

😉

Lots of results, lots of decks in this week’s episode:

Direct Download

Mike’s Mini-Deck Doctor

Thrull Surgeon

It’s time for the first Top Level Podcast Deck Doctor episode!

Our Patrons probably already know this, but one of the higher level rewards on our Patreon page is “mini-deck doctor” … So in anticipation for that cool feature coming up — and in the tradition of “Mike’s Do-Nothing Naya Deck” (“That deck actually did everything, not nothing!” -Mike), Patrick unleashes his Innovations on a couple of Mike’s current Standard decks.

Up first: Rakdos Midrange

3 Kalitas, Traitor of Ghet
4 Goblin Dark-Dwellers

1 Ob Nixilis, Reignited
1 Chandra Flamecaller

1 Dark Petition
4 Read the Bones
2 Transgress the Mind
4 Tormenting Voice

4 Fiery Impulse
4 Grasp of Darkness
1 Ultimate Price
3 Ruinous Path
2 Kolaghan’s Command

4 Blighted Fen
4 Drownyard Temple
4 Foreboding Ruins
4 Mountain
4 Smoldering Marsh
6 Swamp

sb:
4 Reality Smasher
1 Dark Petition
1 Duress
2 Grip of Desolation
1 Infinite Obliteration
3 Languish
1 Ob Nixilis, Reignited
1 Ruinous Path
1 Virulent Plague

“Have you ever Pyromancers Goggle’d a Kolaghan’s Command?”
-Patrick

Doctor Patrick’s Notes:

  • There are no sweepers; which seems terrible in the current Standard metagame
  • With main-deck Dark Petition, the deck should have at least one Languish
  • Another good main deck sweeper is Kozilek’s Return (especially if Saito’s U/R Flying deck is popular)
  • Three copies of Ruinous Path is too low… You’d play five if you could (and B/W decks do!)
  • Eight colorless lands is not super realistic; the deck either has to find a way to play more colorless lands (possibly with an Evolving Wilds package) or far, far fewer
  • The advantage of going two colors is great mana — twelve sources of red and only fourteen sources of black do not make this deck a favorite for Grasp of Darkness or third-turn Ruinous Path
  • Playing more colored lands will likely make Reality Smasher impossible to sideboard consistently… “colorless is a color”

Deck 2: Selesnya Ramp

3 Secure the Wastes

3 Oath of Nissa
4 Ruin in their Wake
3 Nissa’s Pilgrimage
3 Explosive Vegetation

3 Dromoka’s Command

1 Season’s Past

4 Sylvan Advocate
2 Nissa, Vastwood Seer
4 Tireless Tracker
4 Ulvenwald Hydra
1 World Breaker
1 Dragonlord Dromoka

1 Drownyard Temple
4 Evolving Wilds
9 Forest
4 Fortified Village
1 Wastes
1 Plains
1 Mirrorpool
3 Westvale Abbey

sb:
1 Gideon, Ally of Zendikar
1 Secure the Wastes
3 World Breaker
1 Dragonlord Dromoka
4 Reality Smasher
1 Seasons Past
3 Clip Wings
1 Dromoka’s Command

“I think ‘Selesnya Ramp’ is a weird way to describe your Tokens deck.”
-Patrick

Doctor Patrick’s Notes:

  • Ulvenwald Hydra is a weird top of the curve… You’re not really ramping to anything bigger
  • This deck does make bigger Tireless Trackers than anyone else
  • Cut Drownyard Temple! … Nobody runs out of land for World Breaker
  • This deck has almost no removal, isn’t fast, has no permission or discard, isn’t the biggest, and doesn’t draw the most cards

There you have it! Our first Deck Doctor episode! To learn how to get your ideas featured in a future Deck Doctor, check out our Patreon page.

Direct Download

Probably Playing Karakas

Karakas
Double topics this week… We start on Standard, but then uncover why Patrick is probably playing Karakas in Legacy.

G/W had another big week (especially with Number One Seth Manfield taking down Grand Prix Costa Rica) but the coolest new technology appeared in the hands of Tom “the Boss” Ross:

R/W Humans by Tom Ross

2 Anointer of Champions
2 Consul’s Lieutenant
4 Dragon Hunter
4 Expedition Envoy
4 Knight of the White Orchid
4 Thalia’s Lieutenant
4 Thraben Inspector
4 Town Gossipmonger
3 Kytheon, Hero of Akros

4 Always Watching
3 Gryff’s Boon
4 Declaration in Stone

14 Plains
4 Battlefield Forge

Sideboard:
3 Hanweir Militia Captain
4 Reckless Bushwhacker
1 Gryff’s Boon
1 Silkwrap
2 Stasis Snare
4 Needle Spires

To the surprise of no one, Tom Ross hit #SCGATL with “eighteen Plains” … or rather, fourteen Plains and four copies of Battlefield Forge. Those Battlefield Forges do act as (painful) Plains main deck, but don’t have much immediate reason to tap for red.

After sideboarding, Tom brings in four copies of Needle Spires. This is nothing new… The post-sideboard version of R/W Humans wants to go up to twenty-two lands as it increases costs. Battlefield Forge and Needle Spires get along well, of course, with one powering up the other.

But why go up to twenty-two lands to begin with? So many of these white Humans decks side in Gideon (which is much more expensive than anything in Tom’s main)… But Tom didn’t play Gideon at all!

If you think about it, that makes a lot of sense. The B/W Control deck has plenty of cards like Ruinous Path and Anguished Unmaking to handle Gideon; Tom figured out to attack the format at a different angle. Instead of Gideon he brought in an actual red card, Reckless Bushwhacker.

Basically, Tom comes in swinging as hard as possible to begin with. Bam bam bam one drops et cetera. The opponent is expected to hit a sweeper…

And then Tom waits.

And waits.

And waits as he fills his hand.

After sufficient resource repair, Tom can send up a massive turn based on dropping all the power in his hand and finishing with Reckless Bushwhacker. Probably for lethal.

Further in the Standard section…

  • Updates to Saito’s flying deck
  • Why would you ever want to play Invocation of St. Traft?
  • How to exploit a metagame where there are two fewer removal cards per deck?
  • How to increase the mana consistency of U/R Eldrazi

We then switch gears to do a little Legacy brewing for this week’s upcoming Grand Prix.

Will Patrick play a deck with Jace, the Mind Sculptor or one with Cavern of Souls? One thing is sure: His deck will be able to return a legendary creature to its owners hand!

Listen to “Probably Playing Karakas” to find out:

Direct Download

Izzet Time to Go Rogue?

brutal-expulsion

G/W Tokens was once again the deck of the weekend, winning not one but two Grand Prix tournaments on opposite sides of the Atlantic on the same day! But… Izzet time to to rogue?

We are so wealthy with awesome new builds and ideas that both Patrick and Michael loved a Shivan Reef deck best… and they weren’t even the same list.

But before we get to those let’s take a moment to tip our hats to Hall of Famer Raph Levy with his umpteenth Grand Prix title and a hell of a G/W Tokens list:

G/W (Red!) Tokens by Raphael Levy

4 Archangel Avacyn
4 Hangarback Walker
2 Lambholt Pacifist
4 Sylvan Advocate

2 Chandra, Flamecaller
4 Gideon, Ally of Zendikar
4 Nissa, Voice of Zendikar

4 Dromoka’s Command
1 Evolutionary Leap
4 Oath of Nissa
2 Stasis Snare

4 Canopy Vista
7 Forest
4 Fortified Village
7 Plains
3 Westvale Abbey

SIDEBOARD
1 Angelic Purge
2 Clip Wings
1 Declaration in Stone
3 Den Protector
1 Evolutionary Leap
2 Hallowed Moonlight
2 Planar Outburst
1 Silkwrap
2 Tragic Arrogance

That’s right! Green-white… Red? And that pair of Chandras can be cast only via Oath of Nissa. Boom.

So how about those Izzet decks? Patrick’s pick:

U/R Ulamog by Matthew Hunt

3 Drowner of Hope
3 Ulamog, the Ceaseless Hunger

2 Chandra, Flamecaller
2 Jace, Unraveler of Secrets

2 Anticipate
1 Brutal Expulsion
4 Clash of Wills
1 Confirm Suspicions
1 Epiphany at the Drownyard
4 Hedron Archive
2 Kozilek’s Return
4 Spatial Contortion
4 Void Shatter

4 Highland Lake
5 Island
4 Mage-Ring Network
4 Shivan Reef
4 Shrine of the Forsaken Gods
2 Spawning Bed
4 Wandering Fumarole

SIDEBOARD
1 Drowner of Hope
2 Fevered Visions
2 Fiery Impulse
2 Kozilek’s Return
2 Negate
3 Reality Smasher
1 Roast
1 Ruin Processor
1 Warping Wail

Patrick details many cool acceleration and Eldrazi Scions interactions in Hunt’s deck. This is a deck that is chock full of technology!

Like… Why does a deck that can tap for red play Spacial Contortion instead of Fiery Impulse or Draconic Roar? How cool is a deck that taps “out” for Hedron Archive… And then Warping Wails your incoming Infinite Obliteration? Boom boom.

Here’s MichaelJ’s favorite Izzet deck of the week:

Izzet Flying by Tomoharu Saito

4 Dimensional Infiltrator
4 Goldnight Castigator
4 Rattlechains
4 Stratus Dancer

4 Clash of Wills
4 Exquisite Firecraft
4 Fevered Visions
4 Fiery Impulse
4 Spell Shrivel

7 Island
9 Mountain
4 Shivan Reef
4 Wandering Fumarole

SIDEBOARD
4 Goblin Dark-Dwellers
4 Negate
4 Roast
3 Seismic Rupture

“Seismic Rupture hits non-flyers. Then Goblin Dark-Dwellers gets Seismic Rupture back.”
-Patrick

“Immune!”
-Mike

Take a look at that for a second. Saito basically has twelve copies of Welkin Tern. Sure Rattlechains can hook up Rattlechains once in a Blue Moon and there are a couple of Shivan Reefs for Dimensional Infiltrator… But a lot of the time, that Stratus Dancer is going to hit the table face up.

Between Fevered Visions and Exotic Firecraft Saito has good reach; and between Fevered Visions and Goldnight Castigator he has outstanding planeswalker defense. This deck is the hottest; and the coolest!

What do you guys think? Which is the best Shivan Reef deck? And Izzet time to go rogue? Find out!

Direct Download
Follow Top Level Podcast on Social Media:

We are so grateful for the support of all our fans and especially Patrons. Top Level Podcast on Patreon

“Innovate” by Tha Gatherin – http://bit.ly/thagatherin

Eldrazi Displacer is the Boom Boom

Eldrazi Displacer
“Good luck killing me with a Profane Prince,” says Eldrazi Displacer

Eldrazi Displacer does an insane number of awesome things. Take note!

  1. It is a great hit off of Collected Company. Why? It costs three mana. End. It’s about the same size for about the same mana as Bounding Krassis, but has a stronger long-term impact.
    When combined with Brood Monitor and Zulaport Cutthroat, Eldrazi Displacer can win the game on the spot. The Brood Monitor puts three colorless Eldrazi Scions onto the battlefield, which you can sacrifice to activate the Eldrazi Displacer (to blink the Brood Monitor), which means the opponent will be drained for three life.
  2. If you have Catacomb Sifter instead, Brood Monitor and Eldrazi Displacer can help you cycle through your whole deck. Same deal — three tokens for three mana each cycle with the Displacer’s ability — but instead of killing the opponent on the spot you can scry over and over and over again.
  3. Other “187” creatures with “enters the battlefield” effects are good duos with Eldrazi Displacer as well (Elvish Visionary, Goblin Dark-Dwellers, take your pick)
  4. When the opponent invests a ton of creatures (and a ton of mana) to flip a Westvale Abbey… Eldrazi Displacer can easily punish the seemingly indestructible Profane Prince.
  5. Even when it is less flashy than blinking / tapping / even flipping a key threat, Eldrazi Displacer can just defend, Icy Manipulator-style.

So, you know, the boom boom.

Lots and lots of things going on this week.

What deck did Mike play at Grand Prix New York? Where did he get it? What card does “everybody” like but Mike thinks is horrible (or at least was horrible for him this weekend)?Pretty good story, this.

“Getting down” aka going ultimate with Nahiri to get an Elvish Visionary!

… When to side in Clip Wings

The number of Evolving Wilds you should play in your three-color Tireless Tracker deck

“Grixis with no blue” (or as Patrick calls it, “Jund”)

The clean living of Sam Black’s B/G Ramp / Control deck… Patrick doesn’t want to live in a world where this isn’t the deck to play.

And of course our first shout-out to Patreon backers. If you want to support Top Level Podcast on Patreon you can do so at http://patreon.com/toplevelpodcast

All this and tons and tons of deck analysis and discussion on “Eldrazi Displacer is the Boom Boom”:

Direct Download

Referenced Podcast appearances:

Poor, Unappreciated, Kalitas, Traitor of Ghet

Kalitas, Traitor of Ghet
Kalitas, Traitor of Ghet is one of the best, most important creatures in Standard

… So why are we calling Kalitas poor and unappreciated?

Kalitas, Traitor of Ghet is everywhere — Esper Dragons, Grixis Control, Orzhov Control — but the prevailing narrative is still around G/W Tokens!

Kalitas, Traitor of Ghet in Esper Dragons:

Robert Lombardi

4 Dragonlord Ojutai
2 Dragonlord Silumgar
3 Jace, Vryn’s Prodigy
2 Kalitas, Traitor of Ghet

1 Ob Nixilis Reignited

2 Clash of Wills
3 Foul-Tongue Invocation
2 Grasp of Darkness
3 Languish
2 Painful Truths
1 Read the Bones
4 Silumgar’s Scorn
2 Transgress the Mind
3 Ultimate Price

3 Caves of Koilos
4 Choked Estuary
4 Island
2 Port Town
3 Prairie Stream
2 Shambling Vent
4 Sunken Hollow
4 Swamp

SIDEBOARD
1 Anguished Unmaking
1 Dark Petition
1 Dead Weight
1 Dragonlord’s Prerogative
2 Duress
1 Flaying Tendrils
1 Infinite Obliteration
2 Negate
1 Risen Executioner
1 Silumgar’s Command
1 Sorin, Grim Nemesis
2 Virulent Plague

Kalitas, Traitor of Ghet in Grixis Control:
(BTW Patrick and Michael are both in love with this deck)

Oliver Tiu

2 Dragonlord Silumgar
4 Goblin Dark-Dwellers
4 Jace, Vryn’s Prodigy
4 Kalitas, Traitor of Ghet

1 Chandra, Flamecaller

3 Fiery Impulse
2 Grasp of Darkness
3 Kolaghan’s Command
1 Radiant Flames
3 Read the Bones
3 Ruinous Path
2 Transgress the Mind
2 Ultimate Price

3 Evolving Wilds
4 Foreboding Ruins
1 Island
1 Mountain
3 Shivan Reef
4 Smoldering Marsh
2 Sunken Hollow
5 Swamp
3 Wandering Fumarole

SIDEBOARD
2 Dragonmaster Outcast
4 Duress
3 Fevered Visions
1 Ob Nixilis Reignited
3 Radiant Flames
1 Rending Volley
1 Silumgar’s Command

And loneliest… Kalitas, Traitor of Ghet in Orzhov Control:

Bret Tetley

3 Kalitas, Traitor of Ghet

3 Gideon, Ally of Zendikar
3 Ob Nixilis Reignited
2 Sorin, Grim Nemesis

3 Anguished Unmaking
4 Grasp of Darkness
3 Languish
2 Planar Outburst
4 Read the Bones
2 Ruinous Path
4 Secure the Wastes
2 Ultimate Price

4 Caves of Koilos
4 Forsaken Sanctuary
4 Plains
4 Shambling Vent
7 Swamp
3 Westvale Abbey

SIDEBOARD
1 Anguished Unmaking
1 Dark Petition
3 Declaration in Stone
2 Duress
3 Hallowed Moonlight
2 Linvala, the Preserver
3 Transgress the Mind

Here’s the thing about Tetley’s deck… Since Kalitas is the only creature in this deck, it is really, really likely to die. The most popular removal — Ultimate Price, Grasp of Darkness — all kill Kalitas, and there is no one to draw off fire before it shows up.

Poor, dead-to-be, Kalitas 🙁

Patrick and Michael talk about even more Kalitas, Traitor of Ghet-featuring decks than these… As well as a new Dragons brew by MichaelJ!

All this and more in “Poor, Unappreciated, Kalitas, Traitor of Ghet”:


Direct Download

Starting this week Top Level Podcast will be Powered by Patreon! Support us at http://patreon.com/toplevelpodcast

Drownyard Temple is Too Insane

Drownyard Temple
Drownyard Temple might just be one of the Top 5 cards in Standard. Let’s see…

Drownyard Temple was featured in multiple decks from last week’s Pro Tour Shadows Over Innistrad Top 8. Let’s see how this card fits into — or even helps define — the metagame.

R/W Eldrazi Goggles by Luis Salvatto

2 Matter Reshaper
2 Pyromancer’s Goggles
4 Thought-Knot Seer

2 Fall of the Titans
3 Fiery Impulse
3 Fiery Temper
3 Lightning Axe
2 Magmatic Insight
1 Nahiri, the Harbinger
4 Tormenting Voice

3 Chandra, Flamecaller
2 Goblin Dark-Dwellers

2 Eldrazi Displacer

4 Battlefield Forge
2 Caves of Koilos
3 Drownyard Temple
8 Mountain
4 Needle Spires
2 Plains
1 Shivan Reef
2 Westvale Abbey

sb:
1 Nahiri, the Harbinger
1 Avacyn’s Judgment
1 Dual Shot
2 Eldrazi Obligator
2 Rending Volley
2 Linvala, the Preserver
2 Hallowed Moonlight
1 Planar Outburst
3 Secure the Wastes

Luis Salvatto played essentially a Big Red deck (splashing for white and colorless cards). You can have played Magmatic Insight and Tormenting Voice in concert with Pyromancer’s Googles for some time… Mike hypothesizes that the “difference that makes the difference” is the printing of Drownyard Temple.

Tons of these cards — Magmatic Insight, Tormenting Voice, and Lightning Axe — all get great with Drownyard Temple; and as such…

“Three copies is indefensible,” says Patrick!

This deck actually wants colorless! There are many lands, like Mountain, one of the two copies of Westvale Abbey, or one of the weird off-color pain lands, that can potentially make room for Drownyard Temple #4.

Speaking of four copies of Drownyard Temple…

Goggles Ramp by Brad Nelson

1 Dragonlord Atarka

2 Hedron Archive
3 Pyromancer’s Goggles

4 Nissa’s Pilgrimage
3 Traverse the Ulvenwald
3 World Breaker

2 Chandra, Flamecaller
3 Fall of the Titans
4 Fiery Impulse
4 Kozilek’s Return
3 Magmatic Insight
4 Tormenting Voice

3 Cinder Glade
4 Drownyard Temple
8 Forest
4 Game Trail
5 Mountain

sb:
1 Dragonlord Atarka
3 Den Protector
3 Tireless Tracker
1 Chandra, Flamecaller
2 Draconic Roar
2 Goblin Dark-Dwellers
3 Rwending Volley

Drownyard Temple is even better in Brad’s deck than Luis Salvatto’s! Brad has all the Magmatic Insight-esque interactions and the long-game lock with World Breaker. World Breaker becomes an infinite threat given sufficient time as long as you can keep sacrificing a land… And one land in particular can make that a consistent reality.

We — and a lot of others — have been high on Oath of Nissa since it was printed (which was not that long ago). However Traverse the Ulvenwald is even better in this style of deck than Oath of Nissa! Notably Traverse the Ulvenwald can get either side of the World Breaker / Drownyard Temple combo, graveyard permitting.

Pro Tour Champion and Hall of Famer Patrick Chapin and Resident Genius Mike Flores discuss not only these Drownyard Temple decks but most or all of the Top 8 decks from Pro Tour Shadows Over Innistrad in “Drownyard Temple is Too Insane”:


Direct Download

What We Learn from Thraben Inspector

Thraben Inspector
Traben Inspector is the best one-drop. Really!

First let’s look at Max McVety’s Invitational-winning Mono-White Humans deck:

4 Always Watching
1 Archangel of Tithes
4 Consul’s Lieutenant
4 Declaration in Stone
3 Dragon Hunter
3 Gryff’s Boon
4 Knight of the White Orchid
3 Kytheon, Hero of Akros
2 Stasis Snare
4 Thalia’s Lieutenant
4 Thraben Inspector
4 Town Gossipmonger

20 Plains

sb:
3 Archangel of Tithes
2 Eerie Interlude
2 Hallowed Moonlight
3 Hanweir Militia Captain
1 Hidden Dragonslayer
3 Silkwrap
1 Stasis Snare

Patrick and Michael opine lovingly on Max’s mana base. He has these amazing lands! They come into play untapped every time. They always make the right color of mana! It is like he has twenty copies of City of Brass that never hurt him!

Max’s deck has a low mana base of “only” twenty basic Plains. This gives him a disproportionate number of good draws in topdeck situations.

In return, he “has” to play a ton of cheap creatures (so he can take advantage of the first turn, where he can slam a one drop with a very high level of regularity).

Mike thinks Kytheon, Hero of Akros is obviously the best (at least it is the most powerful)… Isn’t it weird that there are three Dragon Hunters before the fourth copy of Kytheon?

The truth is, Max’s winning deck list has lots and lots of one drops — over a dozen. The best one is Thraben Inspector. Here’s why:

  • Traben Inspector is a 1/2 for one mana. This deck has lots of 1/1 and 2/1 creatures… The second point of toughness can be important for resisting certain kinds of interactions.
  • Thraben Inspector is a lot like Elvish Visionary (a cross-format Staple). It is a super cheap creature that can draw extra cards… And is in a good tribe [like Elvish Visionary]
  • Thraben Inspector is a great way to use your mana early, and gives you useful things to do with your mana later in the game.

Mono-White Humans is obviously strong, winning such a key tournament… But it’s not the only take.

Check out Tom “The Boss” Ross’s version of Mono-White Humans:

4 Always Watching
3 Anointer of Champions
2 Consul’s Lieutenant
4 Declaration in Stone
4 Dragon Hunter
4 Expedition Envoy
2 Gryff’s Boon
4 Knight of the White Orchid
4 Thalia’s Lieutenant
4 Thraben Inspector
4 Town Gossipmonger
3 Kytheon, Hero of Akros

18 Plains

sb:
4 Hanweir Militia Captain
2 Lantern Scout
2 Gideon, Ally of Zendikar
2 Gryff’s Boon
3 Silkwrap
2 Westvale Abbey

Tom’s deck is even more extreme!

Twenty Plains was too many! Welcome to eighteen basic Plains!

Mike is baffled that a deck with even more one drops than Max’s still only plays three copies of Kytheon, Hero of Akros… And Patrick tricks him into falling in love with one of Tom’s unique interactions.

All this and a discussion of the future evolution of G/R Eldrazi in “What We Learn from Thraben Inspector”:

Direct Download

Are You Always Watching?

Always Watching
Always Watching is a new card from Shadows Over Innistrad that has already contributed to multiple new strategies.

Always Watching is pretty much a Glorious Anthem with upside.

While the new take doesn’t buff token creatures (something Glorious Anthem did well in some decks), the addition of vigilance gives this card tremendous flexibility and play in Standard.

Consider…

Always Watching with Archangel of Tithes

Archangel of Tithes

Archangel Avacyn might be the hot new Archangel on the block, but don’t count out the Magic Origins mythic rare… Especially with this new enchantment. Archangel of Tithes is awesome at holding off “go wide” attack decks, but at some point you usually have to attack to actually win the game. When combined with our new 1WW, Archangel of Tithes can get both sides of its text box… Attacking though still untapped.

Always Watching with Dragonlord Ojutai

Dragonlord Ojutai

Dragonlord Ojutai probably didn’t need much help. While the Dragons of Tarkir headliner has been largely on the bench in recent sets, at no point did it stop being a supremely powerful Magic card.

If Dragonlord Ojutai ever had a vulnerability, it was just that it lost hexproof when tapped… And the “Anticipate” ability only ever hit when you hit the opponent. Enter: Always Watching. When you play these two cards together you can get in with Dragonlord Ojutai… But never surrender hexproof.

Oh, and Archangel of Tithes becomes 4/6 and Dragonlord Ojutai is 6/5 when played in concert with Always Watching.

Boom.

Here’s the thing: Always Watching isn’t even built for midrange control creature decks!

It is actually going to be most effective (probably) with fast creature decks that can take advantage of a “go wide” turn three buff.

MichaelJ and Patrick go over a ton of new decks featuring this card as well as Jim Davis’s Bant Collected Company deck, all from last weekend’s Open… Give it all a listen in “Are You Always Watching”


Direct Download

Arlinn Kord Play Patterns

Let me tell you… Arlinn Kord really wants to go first.

… But first: Sorin, Grim Nemesis!

Sorin, Grim Nemesis

Sorin, Grim Nemesis has a lot of stuff going on. Yes, he costs six mana but his payoff is tremendous. Michael especially sees Sorin as an inheritor to Elspeth, Sun’s Champion as the top of the midrange control curve. Let’s check out Sorin’s abilities:

[+1] Reveal the top card of your library and put that card into your hand. Each opponent loses life qual to its converted mana cost.

This [+1] ability is just pure card advantage! At a minimum, Sorin draws you cards without actually “drawing” a card (a subtle advantage much of the time). That is a great ability! But wait! There’s more! At the same time, Sorin puts the opponent on a clock. Much of the time it won’t matter what Sorin is revealing (card advantage being card advantage) but sometimes Sorin will just win the game outright. What if the opponent is at five or six, and you just reveal another Sorin?

… To say nothing of possible combo applications a la Draco-Explosion.

[-X] Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

The absolute worst case Sorin acts as a six-point Drain life for only six total mana! His worst case is better than a number of cards people have just played in other contexts.

[-9] Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.

When you’re behind, Sorin actually gives you exactly as much power as you need to win the game! When you’re ahead he gives you a buffer. In either case the fact that the tokens have lifelink which can keep you healthy from a wide variety of positions.

Sorin has a lot going on… But still at least 40% less than this Planeswalker:

Arlinn Kord
Front side: Arlinn Kord

Arlinn, Embraced by the Moon
Back side: Arlinn, Embraced by the Moon

First thing’s first: Arlinn Kord is going to be an absolute monster in Standard. This Planeswalker costs [only] four mana but packs five abilities (if across two different sides of the card).

Seeing that Arlinn Kord will almost certainly be a popular card, initiative when playing Arlinn Kord is going to be a major issue when the opponent also has Arlinn Kord.

Imagine your opponent plays Arlinn Kord turn four and makes a Wolf token (thereby flipping into Arlinn, Embraced by the Moon). You have your own Arlinn Kord in grip… What do you do?

Anything but play the Arlinn Kord!

If you play your Arlinn Kord you can either put her to four loyalty or make a Wolf. If you put her to four loyalty, the opponent (who controls Arlinn, Embraced by the Moon) will just [-1] your Arlinn and swing with the Wolf. Dead Arlinn Kord.

If you make a Wolf your Arlinn Kord (now Arlinn, Embraced by the Moon) will still have three loyalty. The opponent will just [-3] to kill your Arlinn, Embraced by the Moon and probably leave back the Wolf to block yours.Dead Arlin, again.

… None of which bothers to consider if the opponent has something better than to just line you up on freebies.

Lots going on with Arlinn Kord; more going on in “Arlinn Kord Play Patterns”. Give a listen to check them out now:

Direct Download