Hardened Scales is Deceptively Explosive

Hardened Scales
Hardened Scales may be the new boogeyman

Number One Owen Turtenwald may have won Grand Prix Houston (with his Rally the Ancestors variant) but the hot new deck in Standard has to be Hardened Scales!

The new version of Hardened Scales takes advantage of Nissa, Voice of Zendikar as a source of +1/+1 counters. Faster than Undergrowth Champion (as Undergrowth Champion is essentially a four drop), the newest Nissa synergizes with namesake Hardened Scales itself, buffs any and all creatures on your side… And even gives the Rally deck fits.

I mean, once you start ticking up Nissa’s [+1] what is the Rally player supposed to do? Their creatures are relatively dorky, so they might have problems getting through the seemingly innocuous 0/1 Plant tokens (believe it or not). They can’t let this go on for very long before, you know, Nissa just goes Ultimate!

What is particularly unusual about the current incarnation of Hardened Scales is how homogenous the deck is. The reality is… There just aren’t that many cards outside a core number that anyone wants to play! So even people who haven’t worked with one another will often end up with seemingly related or even identical lists. This is a representative Hardened Scales list:

Chapman Sim

4 Endless One
4 Hangarback Walker

4 Dromoka’s Command

4 Avatar of the Resolute
4 Hardened Scales
4 Managorger Hydra
4 Nissa, Voice of Zendikar
4 Servant of the Scale

4 Abzan Falconer

2 Canopy Vista
2 Flooded Strand
10 Forest
2 Plains
4 Windswept Heath
4 Wooded Foothills

sideboard:
2 Evolutionary Leap
2 Abzan Battle Priest
3 Hallowed Moonlight
2 Gideon, Ally of Zendikar
2 High Sentinels of Arashin
2 Silkwrap
2 Valorous Stance

Patrick and Michael talk about tons of new and reinvigorated Standard decks in this one, including Jeskai Black, Rally the Ancestors, Standard Eldrazi… And even a Grixis Dragons build! Check them all out in “Hardened Scales is Deceptively Explosive”

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Pulse of Murasa is Still Misunderstood

Pulse of Murasa
Pulse of Murasa is a card with a bright future. It is not yet fully understood, or widely enough played.

Patrick and Michael start in a strange place… A Grixis deck that won a recent PPTQ in the hands of Zak Elisk:

Zak Elisk Grixis

2 Duress
3 Kalitas, Traitor of Ghet
3 Murderous Cut
3 Painful Truths
2 Rakshasa’s Secret
2 Ruinous Path
1 Tasigur, the Golden Fang

1 Dig Through Time
4 Jace, Vryn’s Prodigy

2 Kolaghan’s Command

1 Pulse of Murasa

2 Chandra, Flamecaller
4 Fiery Impulse
2 Goblin Murk Dwellers
2 Roast

4 Bloodstained Mire
1 Cinder Glade
1 Island
2 Mountain
4 Polluted Delta
2 Smoldering Marsh
2 Sunken Hollow
2 Swamp
4 Wandering Fumarole
4 Wooded Foothills

sideboard:
2 Rakshasa’s Secret
1 Transgress the Mind
3 Disdainful Stroke
2 Dispel
1 Exert Influence
2 Pulse of Murasa
2 Kozilek’s Return
1 Roast
1 Sarkhan the Dragonspeaker

It turns out this is a Gerry Thompson deck from a recent article! (which is probably part of the reason Mike likes it so much to begin with)

… But they end up in an unanticipated place.

Pulse of Murasa is sweet, right?

Pulse of Murasa v. Renewed Faith

Renewed Faith
Renewed Faith

Renewed Faith was, once upon a time, a tournament Staple. It was awesome and flexible. It could cycle you into a land, or get your six life. It did everything a control deck might want…

Pulse of Murasa is kind of like both halves of Renewed Faith. For one more mana than a cycled Renewed Faith, Pulse of Murasa is both halves. You get six life, and keep the land!

One of Mike’s ideas is to run Pulse of Murasa in a conjectural sixty-four card deck. Keying in on the Ben Rubin strategy of playing a bigger deck in order to accommodate more fetch lands as tutors, Mike posits hybridizing with a further [real] tutor engine of Bring to Light. An additional tutor theme will further pay off a larger deck size.

Patrick responds with an interesting question:

Why not sixty-eight cards?

If you’re going to play Five-color Bring to Light anyway… What about 20 + 5 + 5?

Patrick points out that by playing even more cards than BR did you can play all five colors but have better mana than a sixty card deck with twenty-seven lands!

Patrick presents a hypothetical mana base of:
4 Bloodstained Mire
4 Flooded Strand
4 Polluted Delta
4 Windswept Heath
4 Wooded Foothills
1 Forest
1 Island
1 Mountain
1 Plains
1 Swamp
1 Canopy Vista
1 Cinder Glade
1 Prairie Stream
1 Smoldering Marsh
1 Sunken Hollow

… THIRTY lands [in a sixty-six card deck]

Each of the fetch lands is effectively a “quad land”. You will draw a lower percentage of battle lands and a lower percentage of basics; and a greater percentage of the fetch lands that can each get four of the five colors!

This is a mana base that maximizes the ability to hit more, different, colors and a huge percentage of your lands will enter the battlefield untapped!

Bloodstained Mire

  • Cannot get white
  • Can get black via any Swamp
  • Can get blue via Sunken Hollow
  • Can get red via any Mountain
  • Can get green via Cinder Glade

Flooded Strand

  • Can get white via any Plains
  • Can get black via Sunken Hollow
  • Can get blue via any Island
  • Cannot get red
  • Can get green via Canopy Vista

Polluted Delta

  • Can get white via Prairie Stream
  • Can get black via any Swamp
  • Can get blue via any Island
  • Can get red via Smoldering Marsh
  • Cannot get green

Windswept Heath

  • Can get white via any Plains
  • Cannot get black
  • Can get blue via Prairie Stream
  • Can get red via Cinder Glade
  • Can get green via any Forest

Wooded Foothills

  • Can get white via Canopy Vista
  • Can get black via Smoldering Marsh
  • Cannot get blue
  • Can get red via any Mountain
  • Can get green via any Forest

What follows is a truly Innovative discussion of a new approach to deck design, plus a rundown of all the current top Standard archetypes.

You simply can’t miss “Pulse of Murasa is Still Misunderstood”

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MOCS to the Max!

Nissa, Voice of Zendikar
Nissa, Voice of Zendikar was just one of the surprising innovations to appear in the MOCS Top Decks.

Pro Tour Champion and Pro Tour Hall of Famer Patrick Chapin joins MichaelJ in a discussion of the Magic Online Championship Series (MOCS) Standard decks.

Our intrepid duo hits all the MOCS decks in the Top 8 (and some of the sweet Top 16 ) but each of them has a favorite…

Mike’s Favorite:

Atarka Red by wrapter*

4 Atarka’s Command

4 Abbot of Keral Keep
4 Dragon Fodder
4 Fiery Impulse
4 Hordeling Outburst
4 Monastery Swiftspear
3 Outnumber
3 Pia and Kiran Nalaar
4 Reckless Bushwhacker
3 Zurgo Bellstriker

4 Bloodstained Mire
2 Cinder Glade
1 Forest
11 Mountain
1 Windswept Heath
4 Wooded Foothills

sb:
3 Den Protector
4 Nissa, Voice of Zendikar
2 Yasova Dragonclaw
2 Arc Lightning
3 Windswept Heath
1 Cinder Glade

What’s so great — and what’s so different — about wrapter’s take?

First of all, wrapter went heavier on the tokens theme than most Atarka Red decks, main deck. In addition to Dragon Fodder and Hordeling Outburst (which aren’t always played as four-ofs, each), wrapter ran Pia and Kiran Nalaar in his MOCS main deck.

Keying off the likelihood of having a ton of small token creatures in play… wrapter played Outnumber as a main deck removal spell! This might be the first appearance of Outnumber in a serious Constructed deck, let alone in an offense-oriented red beatdown deck.

What makes this deck really interesting, though, is wrapter’s sideboard.

Check out those four copies of Nissa, Voice of Zendikar!

In order to hit the GG in Nissa’s top-right corner, wrapter bolstered his mana base with an additional Cinder Glade and not one, not two, but three additional copies of Windswept Heath out of the sideboard! Presumably those eight cards all come in together (Nissa actually needs a little help hitting GG). Even if wrapter sides out some basic Mountains, with 4 Bloodstained Mire (which can get Cinder Glade), 3 Cinder Glade, 1 Forest, 4 Windswept Heath, and 4 Wooded Foothills he has a fat sixteen sources of green, making GG reliable and possibly even on-curve in a largely mono-red deck.

Nissa, Voice of Zendikar can make tokens of her own, build to a Control-esque advantage, or go Crusade style for all of wrapter’s other token creatures. This is a truly inventive and exciting innovation in terms of Red Decks.

Patrick’s Favorite:

Jeskai Black by beena**

4 Duress
2 Kalitas, Traitor of Ghet
1 Murderous Cut
4 Painful Truths

2 Dig Through Time
4 Jace, Vryn’s Prodigy

4 Crackling Doom

3 Fiery Impulse
2 Roast

2 Gideon, Ally of Zendikar
4 Monastery Mentor
2 Soulfire Grand Master

1 Battlefield Forge
4 Bloodstained Mire
4 Flooded Strand
1 Island
1 Mountain
2 Needle Spires
1 Plains
4 Polluted Delta
2 Prairie Stream
2 Shambling Vent
2 Smoldering Marsh
1 Sunken Hollow
1 Swamp

sb:
1 Transgress the Mind
3 Disdainful Stroke
1 Exert Influence
1 Negate
1 Ojutai’s Command
1 Chandra, Flamecaller
2 Radiant Flames
1 Roast
2 Arashin Cleric
1 Mastery of the Unseen
1 Surge of Righteousness

Patrick loves not only Jeskai Black, but this style of Jeskai Black!

He is currently enamored of decks that play Kalitas, Traitor of Ghet; the graveyard-hosing on Kalitas is appropriate for a world full of Rally the Ancestors, but the lifelink is also relevant for a deck that is planning to get ahead with Painful Truths.

Speaking of Painful Truths, all that card drawing makes a ton of sense with so many quick interaction cards like Duress, Fiery Impulse, and so on… And all of those cards of course work beautifully with Monastery Mentor. Anyone who has been listening to the podcast for the past several months knows how Patrick feels about Jace, Vryn’s Prodigy; Monastery Mentor; Kalitas, Traitor of Ghet; Painful Truths; and of course Dig Through Time.

… And this deck even makes room for a copy of Chandra, Flamecaller.

It hits a lot of bases for Patrick; so beena’s MOCS build might be one you might want to take a closer look at.

For our commentary of the entire MOCS Top 8 (and more), check out “MOCS to the Max!”:

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* wrapter = Josh Utter-Leyton

** beena = Yuuya Watanabe

Thopter Engineer Secrets

Thopter Engineer
Thopter Engineer was a surprising addition to Tom Ross’s Top 8 deck

While Collected Company and Rally the Ancestors won the Star City Open in Columbus, OH last weekend, one of the best performing decks — played by good friend of Mike and Patrick — was B/R Dragons played by Tom “the Boss” Ross:

B/R Dragons by Tom Ross

4 Hangarback Walker

2 Duress
3 Grasp of Darkness
2 Murderous Cut

4 Kolaghan, the Storm’s Fury

4 Draconic Roar
2 Fiery Impulse
3 Flamewake Phoenix
2 Pia and Kiran Nalaar
4 Thopter Engineer
4 Thunderbreak Regent

4 Bloodstained Mire
3 Haven of the Spirit Dragon
4 Mountain
4 Polluted Delta
3 Smoldering Marsh
4 Swamp
4 Wooded Foothills

Sideboard
1 Crux of Fate
1 Kalitas, Traitor of Ghet
1 Ob Nixilis Reignited
4 Self-Inflicted Wound
4 Transgress the Mind
2 Kolaghan’s Command
2 Kozilek’s Return

And in typical Tom Ross style, there was a little something extra going on in The Boss’s deck.

And that something was Thopter Engineer!

Thopter Engineer what the?!?

Thopter Engineer might just look like a random draft uncommon from Magic Origins, but it is actually quite well positioned in a deck like Tom’s. Consider…

Thopter Engineer v. Hordeling Outburst

Thopter Engineer essentially takes the “Hordeling Outburst” slot in this deck. Hordeling Outburst makes three points of power and three points of toughness “3/3” for three mana… Thopter Engineer is not much worse; its two points of power and four points of toughness “2/4” are spread over only two bodies but the two cards are at least somewhat comparable. On balance, the 1/1 token on Thopter Engineer both can fly and has haste, which are advantages relative to Hordeling Outburst.

It probably goes without saying that Thopter Engineer can be a superior card defensively, given the additional two points of toughness when leaving a body back.

Thopter Engineer with Hangarback Walker

Thopter Engineer gives artifact creatures haste. Hangarback Walker — a card that Tom plays four of main deck — happens to be an artifact creature! Playing Thopter Engineer allows Tom to save a mana later in the game whenever he topdecks or plays a Hangarback Walker. Instead of spending four mana, say, for a 2/2 Hangarback Walker he can pay only two mana (1/1) and then tap it with one mana (three mana total) for the same 2/2 size.

A dying Hangarback Walker can attack immediately with all of its tokens thanks to the Thopter Engineer’s haste; and Thopter Engineer into Pia and Kiran Nalaar three-into-four is also offensively effective.

Interested in a visit to Magical Christmas Land? How about playing a Hangarback Walker, adding a counter at a discount (with haste), sacrificing it to Pia and Kiran Nalaar for two… And then attacking with all your Thopters? Like you do.

Thopter Engineer and… Haven of the Spirit Dragon?

Tom’s deck — perhaps unsurprisingly with eight main-deck Dragons + Draconic Roar — plays three copies of Haven of the Spirit Dragon. What does that have to do with Thopter Engineer.

Hordeling Outburst costs 1RR.

Thopter Egineer costs 2R.

Just cutting one red mana off of the three mana cost makes it much more convenient to cast in even a two-color deck with nineteen sources of red mana (not counting Dragon-red). Imagine you open with Duress and follow up with Grasp of Darkness; that’s Swamp and then Swamp-Swamp. You wouldn’t even be able to cast Hordeling Outburst from that spot, but Thopter Engineer is cake!

Mike and Patrick talk tons and tons about Thopter Engineeer and B/R Dragons, but also Rally the Ancestors, Reflector Mage, and Collected Company decks various and more in “Thopter Engineer Secrets”

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Check out Patrick’s new card game, Eternal!

Reckless Bushwhacker – Immediate Impact

Reckless Bushwhacker
Reckelss Bushwhacker is like Atarka’s Command five, six, and seven…
But you also have a 2/1 to show for it, and if you give any creatures haste…

Mike: I don’t know if I told you this but at the last Pro Tour I was kind of sort of cheering for PV over Jon in that Top 8 match because I just wanted to see Mono-Red win another Pro Tour consecutively.

Patrick:
I’m totally telling Jon that.

Mike:
Oh I told Jon. Are you kidding?

Another format, another super successful Mono-Red (or R/g) aggro deck!

Korey McDuffie opened up the first StarCityGames.com Standard Open with his new version of Atarka Red:

4 Atarka’s Command

2 Become Immense

4 Abbot of Keral Keep
4 Dragon Fodder
3 Fiery Impulse
3 Hordeling Outburst
4 Monastery Swiftspear
3 Reckless Bushwhacker
4 Titan’s Strength
4 Wild Slash
3 Zurgo Bellstriker

4 Bloodstained Mire
2 Cinder Glade
1 Forest
11 Mountain
4 Wooded Foothills

Sideboard:
2 Painful Truths
4 Self-Inflicted Wound
2 Den Protector
3 Arc Lightning
2 Pia and Kiran Nalaar
2 Smoldering Marsh

Korey’s deck starts as a Red Aggro deck that essentially swaps out Temur Battle Rage for the brand new Reckless Bushwhacker. This makes his Red Aggro deck less of a combo kill-oriented deck and more one that builds on the advantages of going wide with Dragon Fodder or Hordeling Outburst.

Consider how much damage (and haste) Korey can generate with, say, “just” a turn three Hordeling Outburst followed by a Dragon Fodder + Surge’d Reckless Bushwhacker! With haste, that’s more than half of the opponent’s life total.

Korey’s sideboard is quite inventive, a semi-transformational sideboard.

In Game One this is a Red Aggro deck. In fact it is exactly the kind of deck that opponents will side Arashin Cleric in against. But that kind of sideboarding could be disastrous against Korey!

After sideboarding Korey adds more mana — black mana actually — that allows him to not only add black advantage cards like Painful Truths and Self-Inflicted Wound; but more lands in general, allowing him to go slightly more expensive with cards like Pia and Kiran Nalaar. His opponents may be aiming for a fast combo-kill deck… When in fact they are facing a Jund Midrange deck after sideboarding.

What’s really cool about this sideboard is how Painful Truths can allow it to keep pace with the card advantage of, say, an Esper Dragons deck; while Self-Inflicted Wound (coming in over, say, Fiery Impulse) can give it easy ways to take out Dragonlord Ojutai.

All-in-all… Sweet deck, and also sweet to see Oath of the Gatewatch making such a swift waves!

Over the course of “Reckless Bushwhacker – Immediate Impact” Patrick and Michael discuss all the Top 8 decks from the Atlanta Open, as well as four different archetypes (including, not surprisingly, Red Aggro) that outperformed the rest of the field. What are they?

Find out in “Reckless Bushwhacker – Immediate Impact”

Direct Download

P.S. In San Antonio, TX this weekend? Check out Patrick (and some guy Luis Scott-Vargas) at PAX South

Gather the Pack is Underplayed

Gather the Pack
Find out why more decks should play more copies of Gather the Pack

Adam Yurchick won the TCGPlayer $50k Championship with a stock Abzan Aggro deck:

2 Murderous Cut

4 Abzan Charm
4 Anafenza, the Foremost
2 Dromoka’s Command
4 Siege Rhino

4 Den Protector
2 Heir of the Wilds
4 Warden of the First Tree

4 Gideon, Ally of Zendikar
2 Wingmate Roc
2 Silkwrap

2 Canopy Vista
4 Flooded Strand
2 Forest
2 Llanowar Wastes
2 Plains
4 Shambling Vent
1 Smoldering Marsh
1 Sunken Hollow
4 Windswept Heath
4 Wooded Foothills

SIDEBOARD
3 Duress
1 Painful Truths
2 Rising Miasma
3 Self-Inflicted Wound
2 Transgress the Mind
2 Ultimate Price
1 Silkwrap
1 Wingmate Roc

“Let’s talk about Abzan for a change!”
-Patrick

Michael and Patrick don’t focus on Abzan for too-too long… There are just too many sweet decks to talk about!

Here are three that Patrick (and especially Michael) really loved from the TCGPlayer Championship and the Standard Open in Denver…

U/G Ramp by Ali Aintrazi

3 Ugin, the Spirit Dragon

3 Dig Through Time
4 Jace, Vryn’s Prodigy
4 Part the Waterveil

3 Den Protector
3 Explosive Vegetation
2 Gather the Pack
2 Nissa, Vastwood Seer
3 Nissa’s Pilgrimage
2 Nissa’s Renewal
4 Rattleclaw Mystic
2 Winds of Qal Sisma

1 Blighted Cataract
8 Forest
6 Island
4 Lumbering Falls
3 Shrine of the Forsaken Gods
3 Skyline Cascade

SIDEBOARD
2 Void Winnower
2 Disdainful Stroke
2 Dispel
2 Negate
1 Pearl Lake Ancient
1 Stratus Dancer
3 Jaddi Offshoot
2 Winds of Qal Sisma

“I know for damn sure I want to click on this link.”

Ali played “an Eldrazi deck with no actual Eldrazi” … And boy is this deck sweet! The most interesting card in his deck (or at least the least intuitive) is Gather the Pack. Gather the Pack is most commonly played in decks with high concentrations of creatures; here Ali played it in a deck with only thirteen creatures.

In this deck, Gather the Pack — when it hits — will often get a powerful planeswalker like Jace, Vryn’s Prodigy or Nissa, Vastwood Seer… But even when it wiffs, it helps to set up Dig Through Time or Nissa’s Pilgrimage (due to Spell Mastery).

Esper Tokens by Vikram Kudva

4 Duress
2 Murderous Cut
1 Ob Nixilis Reignited
1 Ruinous Path
1 Ultimate Price

4 Jace, Vryn’s Prodigy
2 Treasure Cruise

2 Dragonlord Ojutai
1 Sorin, Solemn Visitor
1 Utter End

4 Gideon, Ally of Zendikar
4 Monastery Mentor
4 Seeker of the Way
4 Silkwrap

4 Caves of Koilos
4 Flooded Strand
1 Island
2 Plains
4 Polluted Delta
2 Prairie Stream
4 Shambling Vent
2 Sunken Hollow
2 Swamp

SIDEBOARD
2 Infinite Obliteration
1 Languish
2 Self-Inflicted Wound
1 Ultimate Price
2 Disdainful Stroke
1 Dispel
2 Stratus Dancer
1 Mastery of the Unseen
1 Planar Outburst
2 Surge of Righteousness

There are lots of super cool deck lists in this episode, plus the return of the Transformers transformation sound; because, you know, Hasbro cross-branding.

Listen to “Gather the Pack is Underplayed” now:

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Ayli, Eternal Pilgrim & Mike’s New Naya

Ayli, Eternal Pilgrim
Ayli, Eternal Pilgrim

“This is the type of thing that people are going to mention years from now.
And people will know!
You have a long history of innovative Naya decks… and this is your most recent one yet.
This is going to be… totally… you know?

“People aren’t ready for this. Who is going to have prepared for this?”

-Patrick, on Mike’s new Naya deck

What is Mike’s new deck? Here is is:

Naya Combo

3 Dragonlord Dromoka
4 Dromoka’s Command

4 Become Immense
4 Den Protector
2 Nissa, Vastwood Seer
4 Scythe Leopard
4 Snapping Gnarlid
4 Warden of the First Tree

3 Temur Battle Rage

2 Gideon, Ally of Zendikar
1 Valorous Stance

1 Bloodstained Mire
2 Canopy Vista
2 Cinder Glade
1 Evolving Wilds
7 Forest
1 Mountain
3 Plains
4 Windswept Heath
4 Wooded Foothills

sideboard:
1 Dragonlord Dromoka
2 Outpost Siege
4 Rending Volley
3 Roast
1 Temur Battle Rage
2 Gideon, Ally of Zendikar
2 Valorous Stance

“This deck is an abomination. I would not TEST it!”

-Also Patrick, also on Mike’s new Naya deck

If you’ve ever wanted to see a complete dressing down of Mike — in this case by one of his best friends and one of the greatest deck designers of all time — tune into this episode!

In addition to a long chat about Mike’s Naya deck, our intrepid pair talks about new Legend Ayli, Eternal Pilgrim:

Ayli, Eternal Pilgrim
WB
Legendary Creature – Kor Cleric
Deathtouch

1, Sacrifice another creature: You gain life equal to the sacrificed creature’s toughness.

1WB, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

What does Top Level Podcast think about Ayli? find out in “Ayli, Eternal Pilgrim & Mike’s New Naya”

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Further reading:
“My Babykiller, Part 1” by Frank Karsten

“The name comes from an awkward situation where I was confined in a bus together with Brian David-Marshall and Billy Moreno. They were making some ugly jokes regarding killing babies, and since I don’t enjoy the ritual sacrifice of cute little babies, I couldn’t really appreciate those jokes. If you thought that Mike Flores built this deck, you have been misinformed. That has been an elaborate joke. Of course I made the deck myself. It’s even named after me! Okay, irony aside now, my deck is very good and if I were forced to pick a deck for a Standard tournament now, I’d go with KarstenBotBabyKiller.”
-Frank Karsten

Heir of the Wilds and Snapping Gnarlid at the Two

Heir of the Wilds
Heir of the Wild returns as a two drop that can hit hard, and punch above weight.

Now might be a great time to be Abzan splashing red!

Red gives Abzan some amazing tools, like Crackling Doom (arguably the strongest card in Mardu colors), Kolaghan’s Command, or Radiant Flames out of the sideboard. Matt Carlson won the most recent Star City Games Standard Open with an Abzan deck touching for many strategic red cards.

Abzan Red by Matt Carlson

1 Murderous Cut

3 Abzan Charm
4 Anafenza, the Foremost
2 Crackling Doom
2 Dromoka’s Command
1 Kolaghan, the Storm’s Fury
1 Kolaghan’s Command
4 Siege Rhino
1 Sorin, Solemn Visitor

2 Den Protector
4 Heir of the Wilds
4 Warden of the First Tree

3 Gideon, Ally of Zendikar
1 Secure the Wastes
2 Wingmate Roc

2 Bloodstained Mire
2 Canopy Vista
1 Cinder Glade
3 Flooded Strand
2 Forest
1 Plains
2 Shambling Vent
1 Smoldering Marsh
1 Sunken Hollow
2 Swamp
4 Windswept Heath
4 Wooded Foothills

Sideboard
1 Duress
2 Infinite Obliteration
1 Virulent Plague
1 Dromoka’s Command
2 Den Protector
2 Dragonmaster Outcast
2 Radiant Flames
2 Hallowed Moonlight
2 Silkwrap

Matt won with four copies of Heir of the Wilds… and only two copies of Den Protector (main).

The format has gotten to a point where Heir of the Wilds is a more appropriate two drop than, say, Hangarback Walker. Hangarback Walker is a great card — don’t get us wrong — but the current demands of the format can ask to hit harder than a 1/1 card advantage engine for two mana… And Heir of the Wilds is great in particular because it can trade off so effectively against opposing people’s Siege Rhinos (or other key monsters) in combat.

Another two drop that deserves consideration in green aggressive decks is Snapping Gnarlid:

snapping-gnarlid

We spoiled Snapping Gnarlid prior to Battle for Zendikar, and generally liked it. However most of our discussion has been about Snapping Gnarlid in landfall linear aggro decks. In his “Temur Black” deck, Josh McClain chose Snapping Gnarlid as his two drop, taking advantage of some thirteen fetchlands.

Temur Black by Josh McClain

3 Murderous Cut
2 Tasigur, the Golden Fang

3 Stubborn Denial

4 Savage Knuckleblade

4 Rattleclaw Mystic
4 Snapping Gnarlid
4 Woodland Wanderer

2 Crater’s Claws
3 Draconic Roar
1 Fiery Impulse
2 Sarkhan, the Dragonspeaker
2 Thunderbreak Regent

4 Bloodstained Mire
1 Forest
1 Island
1 Mountain
4 Polluted Delta
1 Shivan Reef
1 Swamp
1 Sunken Hollow
1 Cinder Glade
2 Frontier Bivouac
2 Lumbering Falls
1 Smoldering Marsh
1 Windswept Heath
4 Wooded Foothills
1 Yavimaya Coast

Sideboard
2 Duress
1 Self-Inflicted Wound
1 Virulent Plague
2 Disdainful Stroke
1 Dispel
1 Exert Influence
1 Stubborn Denial
2 Fiery Impulse
2 Radiant Flames
2 Roast

It is a little ironic, we think, that the actual Temur Ferocious deck goes with Snapping Gnarlid as the Abzan deck adpots Heir of the Wilds.

In addition to Standard chats about green two drops, Patrick and Michael peruse the recent Modern results and talk a little about the math and matchups of that format.

Listen to “Heir of the Wilds and Snapping Gnarlid at the Two” now:

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Mage-Ring Network Engine

Mage-Ring Network
Mage-Ring Network is a powerful innovation in Esper control decks,
facilitating Ugin, the Spirit Dragon and great flexibility

Patrick made Top 8 of Grand Prix Indianapolis with Esper Control! He played a deck that was informed by his own work for Pro Tour Battle for Zendikar + the recent excellence of Reid Duke.

(much love for Reid Duke in this podcast)

Esper Control by Patrick Chapin

2 Ugin, the Spirit Dragon

1 Languish
1 Murderous Cut
2 Ultimate Price

2 Anticipate
2 Clash of Wills
4 Dig Through Time
4 Jace, Vryn’s Prodigy
2 Negate
1 Horribly Awry
1 Scatter to the Winds

1 Dragonlord Silumgar
3 Ojutai’s Command
1 Silumgar’s Command
2 Utter End

1 Hallowed Moonlight
2 Planar Outburst
1 Surge of Righteousness

1 Bloodstained Mire
4 Flooded Strand
1 Haven of the Spirit Dragon
3 Island
2 Mage-Ring Network
1 Plains
4 Polluted Delta
3 Prairie Stream
3 Shambling Vent
3 Sunken Hollow
1 Swamp
1 Windswept Heath

sideboard:
3 Duress
1 Infinite Obliteration
1 Painful Truths
1 Tasigur, the Golden Fang
2 Dispel
1 Dragonlord Ojutai
1 Dragonlord Silumgar
2 Arashin Cleric
2 Monastery Mentor
1 Surge of Righteousness

“You can’t use your entire sideboard to get your match up to 25%. WHAT ARE YOU DOING?”
-Patrick Chapin

Our hosts discuss various sideboard strategies for various formats… Everything from Dredge in Legacy to whether or not Arashin Cleric is any good in Mage-Ring Network Esper.

What makes a good card in Standard? What is a better way to go than “trying to look clever”?

How can you find a way to snatch defeat from the jaws of victory?

When to you sideboard in Monastery Mentor?

The answers to all these questions and more in “Mage-Ring Network Engine”

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… Oh, and for everyone asking, the song we use in and out is Innovate by The Gatherin:

The Many Homes of Jaddi Offshoot

Jaddi Offshoot
Patrick Chapin and Michael J. Flores go over three new-ish and cool Standard decks, two of which feature Battle for Zendikar uncommon Jaddi Offshoot.

Jaddi Offshoot is proving to be a powerful main deck and sideboard card; it is awesome with both fetchlands and green acceleration cards a la Explosive Vegegation.

“If I had a four year old sister I think this is the mana base that she would make.”
-Patrick Chapin

Patrick was talking about the mana base of this sweet deck:

Four-color Rally the Ancestors by Pascal Maynard

4 Grim Haruspex
4 Nantuko Husk
4 Zulaport Cutthroat

4 Jace, Vryn’s Prodigy
3 Sidisi’s Faithful

4 Catacomb Sifter

4 Collected Company
4 Elvish Visionary

4 Rally the Ancestors

2 Canopy Vista
4 Evolving Wilds
4 Flooded Strand
1 Forest
1 Island
1 Plains
4 Polluted Delta
1 Prairie Stream
2 Sunken Hollow
1 Swamp
4 Windswept Heath

sideboard:
4 Jaddi Offshoot
4 Murderous Cut
3 Dispel
2 Arashin Cleric
1 Fleshbag Marauder
1 Merciless Executioner

There are lots of interesting things to talk about with this deck, but the most aggressive has to be the mana base! That is right friends / neighbors / listeners… There are four Evolving Wilds and one of each of the four different basic lands in this deck!

The mechanics of this deck are a little bit different from other Rally the Ancestors decks. Unlike some of the earlier Rally decks, Maynard’s build plays the mighty Jace, Vryn’s Prodigy (arguably the single strongest card in Standard) to start setting up the Rally the Ancestors graveyard action.

Ultimately the plan is to use Nantuko Husk to get mad card advantage with Grim Haruspex and potentially grind the opponent to death with Zulaport Cutthroat.

Grim Haruspex
Every time you sacrifice a creature to Nantuko Husk, Grim Haruspex allows you to draw a card. You can get some of them back later with Rally the Ancestors (or conversely, maybe you were going to lose all of them anyway due to already coming back via Rally the Ancestors).

Zulaport Cutthroat
Zulaport Cutthroat might look like it’s carrying a chainsaw, but with Nantuko Husk sacrifices, it is more like a machine gun.

Important to note in Maynard’s sideboard: Jaddi Offshoot

Of the three awesome new-ish decks, Jake Mondello’s Eldrazi ramp may be the most exciting.

Eldrazi Ramp by Jake Mondello

4 Hangarback Walker
3 Hedron Archive
4 Ugin, the Spirit Dragon
3 Ulamog, the Ceaseless Hunger

2 Dragonlord Atarka

4 Explosive Vegetation
4 Jaddi Offshoot
4 Map the Wastes
3 Nissa’s Pilgrimage
4 Sylvan Scrying

1 Blighted Woodland
14 Forest
1 Haven of the Spirit Dragon
1 Mountain
4 Sanctum of Ugin
4 Shrine of the Forsaken Gods

sideboard:
1 Ruin Processor
1 Ulamog, the Ceaseless Hunger
2 Nissa, Vastwood Seer
2 Whisperwood Elemental
2 Winds of Qal Sisma
3 Rending Volley
4 Seismic Rupture

Mondello’s Eldrazi Ramp might look like a sledgehammer… But it is actually a very elegant and subtly built version.

One of the things that is most important about this deck is what is missing. There are no instants! Map the Wastes might look like the oddball, but including it as a four-of… But the fact that so many decks play Dispel means that Mondello will win some games for free because even G/W tokens plays Dispel main 🙂

Another card type that is missing is enchantment. Mondello played many four mana accelerator cards like Explosive Vegetation and Hedron Archive; but From Beyond and Frontier Siege are both comparable… But they are enchantments. Because Mondello had none, he was less vulnerable to Dromoka’s Command.

That said, Map the Wastes is actually pretty good in this deck. Adding Bolster to an acceleration card isn’t too bad when you run four copies of Jaddi Offsoot main!

And speaking of Jaddi Offshoot, it has lots of text in this deck. While Mondello had no fetchlands for double triggers, he did have tons of cards that either find or put into play multiple lands with a single card.

life

Life

LIFE!

Esper Control by Reid Duke

2 Ugin, the Spirit Dragon

2 Murderous Cut
1 Painful Truths
2 Ultimate Price

2 Anticipate
4 Clash of Wills
4 Dig Through Time
4 Jace, Vryn’s Prodigy
1 Negate
1 Scatter to the Winds

4 Ojutai’s Command
1 Silumgar’s Command
2 Utter End

1 Arashin Cleric
2 Planar Outburst

1 Bloodstained Mire
4 Flooded Strand
1 Haven of the Spirit Dragon
4 Island
2 Mage-Ring Network
1 Plains
4 Polluted Delta
3 Prairie Stream
2 Shambling Vent
3 Sunken Hollow
1 Swamp
1 Windswept Heath

sideboard:
2 Duress
1 Foul-Tongue Invocation
2 Dispel
1 Negate
1 Dragonlord Ojutai
2 Dragonlord Silumgar
3 Arashin Cleric
3 Surge of Righteousness

A deck strategy near and dear to Patrick’s heart (and a player near and dear to all our hearts) is Reid Duke with Esper Control. Patrick and Michael talk about the differences between Reid’s take and Patricks, and the ins and outs of Awaken and Ugin. Reid’s deck, unfortunately, does not feature Jaddi Offshoot 🙁

All these decks and more in “The Many Homes of Jaddi Offshoot”

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