One of These Decks Will Be the Most-Played at PT Dublin…

One of these two...

One of these decks will be the most played archetype at PT Dublin…

Will it be “Copy Cat”, that combination of Saheeli Rai and Felidar Guardian?

Will it be one of the many flavors of green-black (or should we say black-green) Delirium Energy? Grim Flayer or Glint-Sleeve Siphoner?

… One of these two will be the most played archetype at Pro Tour Dublin 🙂

Innovations in Copying Cats… Cut a Cat?

The once and (presumably) future king, Dylan Donnegan took down the most recent SCG Open with his take on Copy Cat Control… A true Jeskai Control deck, Donnegan went with multiple copies of Fumigate main deck, and cut one of his sacred cows (err… cats)!

How did he accomplish this?

Enter: Nahiri, the Harbinger

Nahiri, the Harbinger does something special in this deck. For one thing, it is synergistic with Donnegan’s strategy as a Control deck. Nahiri’s [+2] ability is reminiscent of the value offered by Oath of Jace to this strategy. As a Control deck, you can often have the “wrong” answer… Fumigate against an opposing defensive deck, say. You can also dump an instant for purposes of being flashed back by Torrential Gearhulk (whether you cast Torrentual Gearhulk or use Nahiri to find it).

Nahiri lets Jeskai Control-type decks to go Superfriends with Saheeli Rai. It removes certain problem permanents (e.g. Always Watching). And it completes the combo!

One of the reasons Donnegan was able to cut a Felidar Guardian is that Nahiri, the Harbinger can go and find the copy necessary to complete the combo, when Ultimate! Get there!

Observations on Black-Green

Winding Constrictor is “weirdly” good, and format-warping. If you have Winding Constrictor in play, there is a greater incentive to go wide with Verdurous Gearhulk, rather than go tall. Every creature you put a +1/+1 counter on gets two +1/+1 counters, remember.

This color combination has an overabundance of riches. You have have to choose between Grim Flayer and Gifted Aetherborn as possible two drops… In addition to Winding Constrictor, Walking Ballista, Servant of the Conduit, etc. etc.

Get ready for PT Dublin!

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Walking Ballista: The Best Card in Aether Revolt?

Walking Ballista
Walking Ballista combines flexibility, combo defense, and raw power.
Possibly the strongest card in Aether Revolt, Walking Ballista is the true inheritor to Hangarback Walker.

“There is such an incredible diversity of green-black decks, we have barely scratched the surface. The one thing they all have in common — at least the ones that win — they all have Walking Ballistas as far as the eye can see.”
-Patrick Chapin

Walking Ballista had a heck of a coming out party at the Columbus Open! Heavily featured in several different successful Golgari decks, this new Artifact Creature – Construct will have a massive impact on Standard for months or even years to come.

Walking Ballista can potentially find a home in green-white or other color combinations, but it may be at its best in green-black. This is because of the great synergy the card has with the many +1/+1 counter cards in that strategy.

  • Winding Constructor – The best buddy unique to green-black, Winding Constrictor on turn two allows you to drop Walking Ballista as a 2/2 on turn three (maybe even playing a land like Hissing Quagmire). After that, every four mana is actually worth two +1/+1 counters!
  • Rishkar, Peema Renegade – The combination of extra +1/+1 counters and ancillary mana ramp contribute both size and staying power to this great creature.
  • Nissa, Voice of Zendikar (or Verdurous Gearhulk) – These cards are great with any creatures, sometimes going wide, sometimes going tall… What about when they can give you an instant machine gun?

Walking Ballista is a value-laden creature. It is hard to trade with profitably, and is hell on little guys. Given time, it will take a game over all by itself. And of course, any and all synergies with green’s +1/+1 counter cards.

None of those things is the most important part of Walking Ballista, contextually.

Walking Ballista can break up (or at least slow down) the Saheeli Rai / Felidar Guardian combo by itself.

When Saheeli Rai first uses her [-2] ability to pair up with Felidar Guardian, she will momentarily drop to one loyalty. Even the smallest “Mogg Fanatic” Walking Ballista can execute her with ease. Will that stop an opponent unconditionally? Of course not. But it can buy you time… Time that you can use to just make bigger Walking Ballistas! At some point you can out-damage even a sandbagging Saheeli, or at 4/4 or greater, shoot down the Cat Beast instead.

This is just the beginning of this great card’s story in Standard:

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Out with the Old, in with Felidar Guardian

Felidar Guardian
Felidar Guardian is going to enable [at least] one new infinite combo in Standard.

Bonus episode!

New busted engines and combo decks in Standard!

A new world order from at least two different directions!

But first, the bans…

We will certainly get to the powerhouse that is Felidar Guardian, but the reason Top Level Podcast recorded a new “emergency” episode this week is the bans. A ton of cards were banned in both Modern and Standard. We devote most of the podcast to the justifications, implications, and ramifications of the bans, but briefly:

Modern:

  • Gitaxian Probe: This card probably had it coming for a long time; it’s hard to balance any card that costs exactly [only] one Phyrexian blue mana. It mostly just drew you into your Become Immense while reducing its mana cost for free. Infect will remain super viable (but will have lost a little juice, which is justifiable), but the jury is out on Death’s Shadow, Storm, etc. Mike predicts the big winner will be Affinity.
  • Golgari Grave-Troll: When this was recently un-banned, Cathartic Reunion had not yet been printed. Don’t look for Dredge to die completely in Modern. There are plenty of Dredge cards to replace this card, just at a downgrade. The graveyard will be “fine” … Just a little less powerful (which is fine).

Standard:

  • Emrakul, the Promised End: “She is the problem.” -Patrick. If there were only one card to be banned, this would have definitely been the one.
  • Smuggler’s Copter: If you were only going to ban two cards, it should have been Emrakul and this one (so WotC got that right). Smuggler’s Copter, remember, is the first card in years to post thirty-two (32!!!) copies in a single Top 8.
  • Reflector Mage: Patrick’s argument around this ban is perfect and you really just have to listen to it. Reflector Mage isn’t the intuitive right choice for blunting U/W (heck, they don’t even always play it, as it has neither Flash nor Flying), but it is not only perfect but a contextually better choice than Spell Queller. Trust us… err… Patrick, rather.

The World According to Felidar Guardian

The spoiling of Felidar Guardian has caused unprecedented interest in Saheeli Rai. If for no other reason than that, banning this new card prior to Pro Tour Aether Revolt would be a disaster. So, they didn’t.

The simple combo is turn three Saheeli Rai, turn four Felidar Guardian. Saheeli Rai copies Felidar Guardian (with haste), the Felidar Guardian blinks and resets Saheeli Rai; rinse, repeat, attack for a ton.

The combo can also be accomplished cleanly on turn six by playing Felidar Guardian and blinking a land (so your two mana becomes three, or enough to cast Saheeli Rai). Infinite again.

Whether this combo wins Pro Tour Aether Revolt or not remains to be seen… But it will certainly be something Pros will be thinking about.

Your bonus episode, “Out with the Old, in with Felidar Guardian”:

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Back Thursday, per usual.

Gearhulk or Grafwidow?

Verdurous Gearhulk
Should Verdurous Gearhulk unseat Ishkanah, Grafwidow at the Delirium five?

One of the three principal decks of Kaladesh Standard is B/G Delirium. There are at least two versions: Although they have a fair number of cards in common — Traverse the Ulvenwald; Grasp of Darkness; or Liliana, the Last Hope — the two builds have very different strategies and play patterns, and try to accomplish different things.

The incumbent version is more midrange. It is more likely to play both offense and defense at the same time with Sylvan Advocate. It might block with Ishkanah, Grafwidow in order to buy time to find a bullet Emrakul, the Promised End.

The newer version — tracing back to Eric Froehlich at Pro Tour Kaladesh — is more offensive. It plays Servant of the Conduit to get the jump on the opponent and is more likely to buff with Blossoming Defense than trade one-for-one with removal or disruption (though it might).

The case for Ishkanah, Grafwidow

Ishkanah, Grafwidow is a powerful card. We’ve seen it played in Temur decks that could never tap for black mana!

If you want to play a card that will help lock down the battlefield, there are few better options in Standard. Given time, it can cut down the opponent’s life total without having to risk combmat. Because it has reach, Ishkanah can help contain cards like Spell Queller or Archangel Avacyn. Because it has so many bodies, Ishkanah can act as a “go wide” stop sign to buy vital setup and stabilization time against beatdown.

The case for Verdurous Gearhulk

If you want to race or brawl, choose Verdurous Gearhulk. In the right context, Verdurous Gearhulk simply out-classes Ishkanah heads up. It will often be competitive (especially depending on what creature gets +1/+1 counters) but is always better when the opponent doesn’t yet have Delirium. Here, Servant of the Conduit and Catacomb Sifter help cast the Gearhulk ahead of time, and something to attack with.

For sure the best playmate to Verduous Gearhulk is Kalitas, Traitor of Ghet. Talk about big life swings! (Also Kalitas auto-ruins the lives of many opponents, e.g. B/R Zombies.)

Bonus: Using Traverse the Ulvenwald

Traverse the Ulvenwald is one of the most flexible cards in Standard. It is generally great for fixing your land draw on turn one, but cashing in for a real threat later in the game. Traverse the Ulvenwald is so effective for its cost it has even started to see adoption in Modern creature decks!

In the traditional Delirium strategies, you could Traverse on turn one (and the mana bases deliberately accommodate for having an extra few lands by playing only 23)… But once you have Delirium it can get an Ishkanah late, or a [generally singleton] Noxious Gearhulk as a point removal-type answer, or go super big with Emrakul.

In the EFro version, though, Traverse the Ulvenwald is more a way to get Delirium! The aggro version simply doesn’t have many sorceries, so a cheap [one mana] way to get a sorcery into the graveyard puts the deck 25% of the way to its namesake. Traverse the Ulvenwald is therefore generally less powerful and flexible in the aggro version of Delirium, but that might make sense, given that the games are shorter by design.

Listen now for more on B/G Delirium and a host of other Standard topics:

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How NOT to Deal with a Prized Amalgam

Prized Amalgam
Prized Amalgam is centerpiece to some of the best decks in Modern AND Standard both

Prized Amalgam in Modern

We begin with Patrick trying to talk Mike off the Inspiring Vantage cliff for Modern.

Yes, Inspiring Vantage goes straight into Mike’s Burn deck… But Patrick’s argument is that Burn sucks. Part of the reason is that one of the most successful Prized Amalgam decks can “dredge” its way into Gnaw to the Bone, effectively countering many, many burn spells.

And what if a Dredge player sideboards in Collective Brutality?

Can you imagine a second turn of killing poor Mike’s Goblin Guide AND taking his Skullcrack AND getting him for a four-life swing… While discarding Prized Amalgam and Stinkweed Imp (which is what he wants to do anyway)?

Mike will have gotten what he deserved in our estimation, you know, for playing Burn; especially since the Inspiring Vantage version doesn’t even play Atarka’s Command (further reducing the deck’s resistance to Gnaw to the Bone).

Prized Amalgam versus Void Shatter

We move to the Zombie in Standard.

Over two Standard Grand Prix, Top 8s were dominated by U/W Flash and Boros / Mardu Vehicles decks… The lone exception was one Zombie Madness deck… Featuring four copies of Prized Amalgam.

Here’s the thing — Prized Amalgam costs 1UB. One BLUE Black. The deck doesn’t even have blue mana! It can’t cast Prized Amalgam, only kill you with it.

Cathartic Reunion, Insolent Neonate, Cryptbreaker, new superstar Smuggler’s Copter, and even Lightning Axe put Prized Amalgam into the graveyard for you; from there Haunted Dead and Scrapheap Scrounger are waiting to put it directly into play. B/R is a beatdown deck that starts off on turn one, gets in there flying-Watchwolf-Looter-style, puts plenty of pressure on you… But has a tremendous graveyard-driven value engine too. You can’t deal with it like a straightforward beatdown deck or it will bury you; you can’t sleep on Voldaren Pariah.

This deck is inevitable.

This deck is deceptively card advantageous.

What’s the point of playing Void Shatter if you can never actually Counterspell the Zombie in question?

More Modern, more Standard, and (we hope) an answer or two in “How NOT to Deal with a Prized Amalgam”:

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Torrential Gearhulk Masterpieces

Torrential Gearhulk
The “original” Torrential Gearhulk Masterpiece

The story so far…

Wait a second! Isn’t this supposed to be the uber beatdown format?

Hold on! You mean this isn’t the Standard where Dead Weight is better than Ruinous Path?

So like… Is Smuggler’s Copter not the best card, aggressive or no?

It turns out… Gifts Ungiven beat Umezawa’s Jitte (again).

Don’t Call it a Comeback

Smuggler’s Copter was good… But Gideon, Ally of Zendikar was great. One-upping (literally one-upping) Smuggler’s Copter in the Top 8, Gideon battled to the most populous position. In addition to supplementing the Copter beatdown decks (whether Boros or Mardu), Gideon contributed to Azorius and Jeskai midrange and / or control decks.

So… Gideon was great, but Torrential Gearhulk was best.

ctrl+

It turns out you can play any number of Torrential Gearhulk decks.

The finals included a Gearhulk mirror match between former World Champion Carlos Romao with Jeskai Control, and former Player of the Year Shota Yasooka with Grixis Control. Both control masters — Pro Tour Champions with B/U decks each — packed Torrential Gearhulk as the powerhouse finisher.

Carlos used a variety of spot removal and permission spells to fight aggressive opponents one-for-one early. These all made for solid Torrential Gearhulk targets.

Shota’s black splash allowed for two copies of Unlicensed Disintegration. In case you missed, Torrential Gearhulk is an artifact creature. Holy mondo combo Batman Shota! Along with the Gearhulk’s big body, Unlicensed Disintegration helped set up a monster race position.

Both decks packed Radiant Flames and light Energy sub-themes to really punish the predicted attack decks.

… And the finalists weren’t even the only Gearhulk decks in the Top 8!

Find out more about this still-evolving Standard format, and the trends in both the incumbent attack decks and the rising control decks in “Torrential Gearhulk Masterpieces”:

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Crush of Tentacles – Beyond the Top 8

crush-of-tentacles
Two different Crush of Tentacles decks were top performers at the New Jersey Invitational (though neither made Top 8, due to Modern)

“Send to Sleep”
-Patrick Chapin

Patrick is half-referencing one of the cards in one of the two 7-1 (or better) U/G Crush of Tentacles decks from last weekend’s Star City Invitational in New Jersey… But he’s also kinda sorta playing on words.

Is Standard super boring right now?

Mike moves to convince his podcast partner that Standard is in fact super open, interesting, and ripe for optimization. Here are some decks that might get your creative juices going…

U/G Crush by William Moore

4 Den Protector
4 Elvish Visionary

4 Anticipate
2 Summary Dismissal
4 Pieces of the Puzzle
4 Crush of Tentacles
4 Part the Waterveil
4 Explosive Vegetation
4 Nissa’s Pilgrimage
2 Nissa’s Renewal

3 Blighted Woodland
4 Lumbering Falls
9 Forest
8 Island

Sideboard
4 Jaddi Offshoot
4 Revealing Wind
3 Dispel
4 Negate

U/G Crush by Zac Elsik

4 Den Protector
4 Elvish Visionary
2 Nissa, Vastwood Seer
1 Ulamog, the Ceaseless Hunger

3 Anticipate
4 Crush of Tentacles
2 Oath of Nissa
1 Nissa’s Renewal
3 Part the Waterveil
3 Send to Sleep
4 Nissa’s Pilgrimage
1 Sight Beyond Sight
4 Explosive Vegetation

1 Blighted Woodland
8 Island
9 Forest
4 Lumbering Falls
1 Skyline Cascade
1 Yavimaya Coast

Sideboard
1 Summary Dismissal
3 Noose Constrictor
2 Clip Wings
1 Void Shatter
4 Jaddi Offshoot
1 Orbs of Warding
1 Display of Dominance
2 Dispel

Esper Control by Shaheen Soorani

4 Jace, Vryn’s Prodigy
1 Emrakul, the Promised End

1 Liliana, the Last Hope
2 Narset Transcendent
1 Ob Nixilis Reignited
2 Sorin, Grim Nemesis

1 Anguished Unmaking
1 Coax from the Blind Eternities
4 Oath of Jace
1 Ruinous Path
3 Transgress the Mind
2 Dark Petition
4 Languish
1 Silumgar’s Command
1 Ultimate Price
4 Grasp of Darkness
1 Descend upon the Sinful

4 Choked Estuary
2 Evolving Wilds
1 Plains
4 Prairie Stream
4 Shambling Vent
4 Sunken Hollow
5 Swamp
2 Island

Sideboard
1 Liliana, the Last Hope
1 Emrakul, the Promised End
1 Summary Dismissal
2 Kalitas, Traitor of Ghet
1 Fathom Feeder
1 Ruinous Path
2 Infinite Obliteration
1 Dragonlord Silumgar
1 Murder
2 Negate
2 Duress

Shaheen Soorani — sometimes touted as the most successful Invitational player in Star City history — might not have made Top 8, but he did go undefeated in Standard. Unsurprisingly, Shaheen’s “Esper” solution is actually two decks mashed up with two different decks (i.e. right in Mike’s wheelhouse). It’s also basically a B/W board control deck — an established quantity in Standard — splashing for Jace, Oath of Jace, and… Coax the Blind Eternities?!?

Find out why Coax the Blind Eternities is more than just a three mana tax in Shaheen’s deck (despite there being all of one Eldrazi card in his sideboard) in “Crush of Tentacles – Beyond the Top 8”:

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Distended Mindbender Takes Center Stage

Distended Mindbender
In Robert Santana’s Jund Delirium, Distended Mindbender takes center stage (and two cards from your hand)

Check out Robert Santana’s new Jund Delirium:

3 Liliana, the Last Hope

1 Emrakul, the Promised End
2 Distended Mindbender
1 Mindwrack Demon
3 Ishkanah, Grafwidow
2 Nissa, Vastwood Seer
3 Pilgrim’s Eye

3 Languish
3 Traverse the Ulvenwald
2 To the Slaughter
3 Fiery Impulse
3 Kozilek’s Return
4 Grapple with the Past
3 Vessel of Nascency

6 Forest
4 Swamp
1 Mountain
4 Llanowar Wastes
4 Smoldering Marsh
1 Cinder Glade
4 Evolving Wilds

sideboard:
1 Emrakul, the Promised End
1 Languish
1 Fiery Impulse
1 Duress
1 Dragonmaster Outcast
3 Transgress the Mind
1 Ultimate Price
2 Pick the Brain
2 Den Protector
2 Pulse of Murasa

At first glance you might be asking yourself what the red is for. Just Fiery Impulse? What a weird splash; I mean, you can just play Dead Weight at B, right? And help your Delirium even more?

… Oh yeah, Kozilek’s Return is one of the most powerful, format-bending, cards available! The one Mountain laces together the powerful Emerge strategy (with Distended Mindbender filling in for Elder Deep-Fiend) with the B/G Delirium color combination alongside the supremely powerful red sweeper.

Kozilek’s Return, Languish, and Fiery Impulse work together in this deck in a way that is very hateful for Bant Company. What is a Bant Company deck supposed to do if it has Collected Company — or even both Collected Company and Spell Queller — in hand when the opponent casts Distended Mindbender (with Kozilek’s Return in the graveyard)? Do you cast Collected Company there? The Kozilek’s Return is going to sweep you. Do you cast neither? The Distended Mindbender is going to take both the good cards out of your hand.

Spell Queller is little to no insurance against this deck. Spell Queller Languish; go ahead… Santana’s deck is going to get you with Fiery Impulse at just the right time to maximize the Languish, later.

This podcast teaches you “the most important thing about Wretched Gryff”, talks about the most Top Level Podcast deck ever (Grixis Cat), and discusses customizations in Bant Company, too! All this in “Distended Mindbender Takes Center Stage”:

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Elder Deep-Fiend into Elder Deep-Fiend (into Elder Deep-Fiend)

Elder Deep-Fiend
Elder Deep-Fiend is one of five Eldritch Moon cards that have completely revolutionized Standard

After a pair of weeks that saw a Spell Queller-fueled Bant Company and a retro-inspired G/W Tokens take early crowns at Star City Games Standard Opens, Pro Tour Eldritch Moon became a showcase for a number of new strategies, many of which were centered around Elder Deep-Fiend.

Turbo-Emrakul, by Owen Turtenwald

1 Chandra, Flamecaller
3 Emrakul, the Promised End
3 Elder Deep-Fiend
1 Wretched Gryff
4 Gnarlwood Dryad
3 Pilgrim’s Eye
2 Ishkanah, Grafwidow

4 Gather the Pack
4 Nissa’s Pilgrimage
4 Kozilek’s Return
4 Grapple with the Past
2 Corrupted Grafstone
4 Vessel of Nascency

3 Shivan Reef
4 Yavimaya Coast
1 Mountain
3 Island
7 Forest
3 Game Trail

sideboard:
2 Dispel
1 Coax from the Blind Eternities
2 Jace, Vryn’s Prodigy
1 Den Protector
2 Fiery Impulse
2 Invasive Surgery
1 Summary Dismissal
1 Clip Wings
1 Negate
2 Shaman of Forgotten Ways

Elder Deep-Fiend is a transitional card in Owen’s deck. It buys time and can be a powerful threat… But it’s not the end game for this deck. Owen uses Pilgrim’s Eye as his preferred Elder Deep-Fiend setup man, which is subtly important. Pilgrim’s Eye is an artifact. It’s perfect in every way, actually… A three mana creature that generates card advantage into chaining into a “four” mana “seven drop”. The basic land undoes the inherent disadvantage of the Emerge mechanic, but getting an artifact into the graveyard (and for that matter an artifact creature) makes Emrakul, the Promised End that much faster.

Owen’s deck is all about Emrakul, the Promised End. If he can buy enough time with Elder Deep-Fiend, Emrakul will win it. That is the bet.

Temerge by Andrew Brown

4 Jace, Vryn’s Prodigy
4 Primal Druid
4 Matter Reshaper
3 Shaman of Forgotten Ways
1 Nissa, Vastwood Seer
4 Wretched Gryff
1 Lashweed Lurker
3 Elder Deep-Fiend

4 Gather the Pack
4 Grapple with the Past
4 Kozilek’s Return

4 Yavimaya Coast
4 Shivan Reef
4 Sanctum of Ugin
4 Lumbering Falls
1 Woodland Stream
4 Forest
2 Island
1 Mountain

sideboard:
4 Traverse the Ulvenwald
2 Noose Constrictor
2 Radiant Flames
2 Kiora, Master of the Depths
1 World Breaker
1 Emrakul, the Promised End
1 Eldrazi Obligator
1 Ishkanah, Grafwidow
1 Thought-Knot Seer

Elder Deep-Fiend has a completely different role in Andrew Brown’s deck. Rather than Emrakul being “the thing” in this deck the Deep-Fiend itself is not just a transitional card but a potential end game lock.

This deck wants to chain Elder Deep-Fiend into the next (and next) copies via Sanctum of Ugin. It is quite feasible to Time Walk the opponent four or so times, attacking for 20 with massive tempo generators. Sometimes you just draw multiple copies; sometimes Grapple with the Past keeps your Eldrazi flowing.

It is pretty natural for Elder Deep-Fiend-based Emerge decks to be Temur. Green is the best setup color due to cards like Grapple with the Past or mana accelerators like Primal Druid or Nissa’s Pilgrimage. Elder Deep-Fiend itself is colorless (but requires blue mana).

Rounding out Temur is of course Kozilek’s Return.

It is difficult to exaggerate how compelling Kozilek’s Return is in this format. It ruins all the small creature decks, and the fat casting costs on Wretched Gryff; Emrakul, the Promised End; or of course Elder Deep-Fiend buy this card back famously.

POST SCRIPT:
We didn’t have access to all of our usual recording equipment this week. (Slight) apologies on sound quality this week.

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The Tragic Arrogance of Osyp Lebedowicz

Tragic Arrogance
Osyp played three, Three, count em THREE copies of Tragic Arrogance in the main deck of his G/W tokens;ind out why that was awesome.

Thanks Eldritch Moon! Mike is happy that that stupid G/W Tokens deck is no longer top dawg in Standard!

Um, Mike…

Turns out that longtime friend, Pro Tour and Grand Prix Champion, (and notable troll storyteller) Osyp Lebedowicz cleared out last week’s Standard Open with — you guessed it — G/W Tokens.

But Osyp’s version of G/W Tokens, despite playing absolutely no new Eldritch Moon cards, was innovative and ingenious.

G/W Tokens by Osyp Lebedowicz

4 Sylvan Advocate
4 Hangarback Walker
4 Archangel Avacyn

4 Nissa, Voice of Zendikar
4 Gideon, Ally of Zendikar

4 Oath of Nissa
4 Dromoka’s Command
2 Declaration in Stone
2 Evolutionary Leap
3 Tragic Arrogance

4 Canopy Vista
9 Forest
4 Fortified Village
7 Plains
1 Westvale Abbey

Sideboard
1 Clip Wings
2 Tireless Tracker
2 Declaration in Stone
2 Lambholt Pacifist
2 Linvala, the Preserver
2 Stasis Snare
1 Quarantine Field
1 Aerial Volley
2 Nissa, Vastwood Seer

Notable in Osyp’s list is the presence of two main deck copies of Evolutionary Leap but the aforementioned trifecta of Tragic Arrogance. There are a number of reasons this is so innovative and effective:

  • Tragic Arrogance costs five mana – I know! Weird, right? But going up to five is actually subtly advantageous in Standard if the dominant interactive card is Spell Queller. Simply, you can’t Spell Queller Tragic Arrogance.
  • It goes over the top – We talked before about using five casting cost creatures like Archangel Avacyn or Ishkanah, the Grafwidow to the same effect [against Spell Queller]. That’s fine… Tragic Arrogance trumps other big stuff, especially in this deck.
  • Tragic Arrogance is wildly asymmetrical in this deck – Since Osyp’s G/W list has enchantments like Evolutionary Leap, artifacts like Hangarback Walker, multiple Planeswalkers, and different kinds of creatures it can retain quite a lot of material post-Tragic Arrogance; much more, typically, than the opponent will.
  • It forces the opponent to sacrifice – Unlike Planar Cleansing or Radiant Flames, Tragic Arrogance outdoes the defense of Selfless Spirit or Archangel Avacyn. Take that, interactive creature defense creatures!

This G/W retro-win headlines this podcast but Mike and Patrick also go over big moves in G/B Delierium, Bant, a resurgent look at Eldrazi Displacer, and the first big appearance of Crush of Tentacles. Check it all out in “The Tragic Arrogance of Osyp Lebedowicz”:

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