Nicol Bolas, the Ravager Rules the Skies

Nicol Bolas, the Ravager
The world belongs to Nicol Bolas, the Ravager. We just live in it.

Nicol Bolas, the Ravager didn’t quite win

We’ll talk a bunch about Nicol Bolas, both here and on the podcast… But it’s important to note that despite three appearances in the Top 8 (three-Bolas each time), Grixis finished second.

The top performing deck of the tournament was actually StOmPy! Already one of the strong archetypes last format, StOmPy added a tight little two-drop that is appearing as a four-of in almost every list:

Thorn Lieutenant
Thorn Lieutenant

Thorn Lieutenant is actually easier to cast than Elvish Warrior… But retains its 2/3 body. On top of that are a pair of powerful abilities. Imagine how cool the token-making ability might be with Blossoming Defense!

Thorn Lieutenant’s pump ability is deceptively relevant. Do you play it every game? No. Do you want to be in a position to use it in most games? Still probably not. But you’ll be happy it’s there sometimes! StOmPy gets tangled in a surprising number of games where its mana is plentiful but its drops are best suited for early game.

Great that Thorn Lieutenant can essentially suit himself up!

Nicol Bolas, the Ravager out-stripped other control cards

Nicol Bolas, the Ravager appeared in three decks at the recent Classic. All three decks played three copies. This put Bolas at a higher level of play, generally, than incumbent control finishers Torrential Gearhulk and The Scarab God.

For example, Todd Stevens placed fifth with:

  • 3 Nicol Bolas, the Ravager
  • 2 Torrential Gearhulk
  • 2 The Scarab God

There was a decent amount of variation among these decks, with no consensus around Arguel’s Blood Fast or Search for Azcanta. A possible sign of a sea change in the format? Four main-deck copies of Glint-Sleeve Siphoner in Jonathan Job’s second-place list. Who’s afraid of Goblin Chainwhirler?

Nicol Bolas, the Ravager is four-of sometimes, too!

Mike’s favorite Bolas build was Trevor Mensinger’s 11th place deck.

Unlike the Top 8 decks, Trevor played a Dragon-centric Red Deck. He not only ran four copies of Nicol Bolas, but four Glorybringers and a pair of Demanding Dragon! Much of the rest of Trevor’s deck were typical Red Deck cards like Scrapheap Scrounger, Pia Nalaar, and Unlicensed Disintegration. The red-centered deck employed Sarkhan, Fireblood to great effect. Not only did the new planeswalker help deploy Dragons, but could discard Spit Flame for more and more card advantage!

For those few listeners who are interested in non-Dragon-centric topics, this podcast discusses when you should play Lyra Dawnbringer, Viashino Pyromancer, and Sifter Wurm. Check it out!

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Giganotosaurus or Not to Giganotosaurus

Giganotosaurus

Your Puny Red Men Are No Match for Giganotosaurus

I mean, give Mike a break.

Mike went 1-3 at his first event… Where he had Spit Flame and a Dragon.

Then, to redeem himself, he went 2-2 in the one where he had a Banefire.

His little red creatures were no match for Giganotosaurus. Patrick concedes that a man might be scarred by such an experience. I mean… GGGGG!

But Mike insists that he wants to play it in Standard.

Giganotosaurus is Not as Good as Verdurous Gearhulk

Patrick points out that Verdurous Gearhulk is still legal in Standard.

“It doesn’t eat an Abrade.”

“It doesn’t leave a bunch of +1/+1 counters everywhere, either.”

Is Mike insane?

The Payoff of Giganotosaurus

Mike insists that he wants to try Giganotosaurus. It can sit right on the turn-three curve! I mean…

  1. T-1 Llanowar Elves
  2. T-2 two Elvish Rejuvenator
  3. T-3 three GGGGG!

Yeah? Yeah?

Mike likes Elvish Rejuvenator because, not slaved to basic lands, it can flip over a Desert on turn two or three. This not only sets up a three-to-five Ramp; it can get the first Desert you need for Hour of Promise.

Patrick is still unconvinced.

The main problem isn’t that a 10/10 for five mana — in Sealed Deck or no — isn’t formidable. The problem is that you really have to warp your mana around the ability to produce five green mana on demand.

But here’s the secret:

We already had Thrashing Brontodon. Now there’s Runic Armasaur. Ghalta, Primal Hunger is cake to cast when you have so many big bodies.

The secret is that at a critical number of Dinosaurs, you get to legitimately play Thunderherd Migration.

Thunderherd Migration

Thunderherd Migration is the payoff!

Most of the time we think about what we’re Ramping into as the payoff. But this is a case where we get to play one of the most powerful cards in the format… That no one else gets to play.

So, what do you think? GG with the GGGGG?

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Gloreclaw, Terror of Qal Sisma v. Runic Armasaur

Goreclaw, Terror of Qal Sisma
Goreclaw, Terror of Qal Sisma

When might you play Goreclaw, Terror of Qal Sisma?

Goreclaw, Terror of Qal Sisma is the king queen of Bears!

I know, I know… Goreclaw is not a 2/2 for 1G; but Bear it claims to be.

Okay, okay… Let’s get past the Vorthos on this card. What might make you want to play it… Or not?

Three toughness.

In a world of where Lightning Strike and Abrade are played in the most popular deck, three toughness is a bit of a liability on a four casting cost creature; at least one that isn’t doing something absolutely card advantageous on the way in.

Patrick speculates that the three toughness is a deliberate structural weakness in the card against red — a weakness green doesn’t usually have — for other reasons.

“Have a little empathy.”

Other reasons? Well we’d have to have a doozy of one to accept such a limitation. Maybe a better driving question would be…

WHY Would You play Goreclaw, Terror of Qal Sisma?

Easy: You want to get the drop on a seven-drop.

Goreclaw costs four. Presumably you hit your land drop the following turn. That’s five. Alongside Goreclaw’s two mana-breaking ability, you can hit something like the new Darigaaz the next turn!

Bam!

Seven!

Kind of need your three toughness four-drop to live for that to work out.

Michael is not necessarily convinced. Among other issues, the best five-power [green] creature in the format [by his estimation], Steel Leaf Champion, not only comes down before Goreclaw most of the time… Even when you draw your creatures in the right order, Goreclaw won’t help you cast it.

Another new green monster maybe?

Fine, Fine… How About Runic Armasaur Then?

Runic Armasaur
Runic Armasaur
Runic Armasaur has a lot of awesome things going for it.

Size-wise, this card is comparable to the ubiquitous Thrashing Brontodon. That’s not a bad place to start. Runic Armasaur isn’t quite big enough to stop Hazoret the Fervent, but five toughness is a big brick wall.

Runic Armasaur is punishing to fetchlands, so may have more impact in larger formats. In Standard, it will prove quite effective against Evolving Wilds.

But where Runic Armasaur will really shine? Walking Ballista! Bam! The best card in Aether Revolt is going to have a really tough time generating card advantage against this particular dinosaur.

Speaking of dinosaurs, If Runic Armosaur is good enough, it may just make Thunderherd Migration good enough. Thrashing Brontodon, Ghalta, Gigantosaurus… There may be just enough dinosaurs to hit critical mass of thunder lizards.

We shall quickly see.

To see more; or hear more, rather, including innovations in Senor StOmPy and Dimir Midrange, click the little play button:

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Sarkhan, Fireblood Spits Flame!

Sarkhan, Fireblood
Sarkhan, Fireblood

Sarkhan, Fireblood

  • Effect of card: +1: You may discard a card. If you do, draw a card.
    +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
    -7: Create four 5/5 red Dragon creature tokens with flying.
  • Converted mana cost: 3
  • Type: Legendary Planeswalker – Sarkhan
  • Sets: M19
  • Game: Magic: The Gathering
  • Colors: Red mana
  • Illustrators: Grzegorz Rutkowski

+1: You may discard a card. If you do, draw a card.

Sarkhan’s first ability is kind of like a Tormenting Voice you can play each turn. This is a pretty powerful “plus” ability to tack onto a three casting cost Planeswalker.

It’s totally up to you if you want to actually discard the card; but looting to fix your hand with no associated mana cost is generally pretty attractive.

You can get an extra boost — a “personal Howling Mine” even — if you combine Sarkhan with the right cards. A great example might be new Instant Spit Flame:

Spit Flame
Spit Flame

In a deck with a decent number of Dragons, Spit Flame let you essentially draw a card for R. But not just any card… a solid removal spell with obvious re-buy implications!

The “Dragons” bit is a decent sized clause though. Which brings us to…

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.

Sarkhan is at his best in a deck with a decent number of Dragons. His second “plus” ability is quite the rule-breaker… While building loyalty!

In case you missed how powerful this ability is at first glance, Sarkhan can jump you from three mana to six in a single turn.

The implication is that you have three mana, because that’s what this card costs. Ditto on red.

If you make your next land drop, you’ve got four; add two mana from the second +1 and you’ve got Palladia-Mors mana!

Palladia-Mors, the Ruiner
Palladia-Mors, the Ruiner

Sarkhan is going to do best with some kind of red Dragons; but his second +1 can take care of up to two incremental colors.

Palladia-Mors is a good example as he illustrates the jump from three to six in a single day; and with conditional hexproof, makes for a good guardian for Sarkhan to hide behind.

-7: Create four 5/5 red Dragon creature tokens with flying.

This card’s third ability is great, and a decent part of what makes it work.

Not for nothing, but four 5/5 Dragons make 20 power

an plausibly “loot” with the [+1] a few times, just to get to the Ultimate limit break here. Four 5/5 Dragons make for 20 power, remember. So this is not just a potentially card advantageous Ultimate, but a straight up kill on the battlefield.

Check out our take on Sarkhan, Fireblood in this week’s podcast!

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… And when you’re done, we’d love it if you gave Mike’s new [Muggle] podcast a try. It’s called “Such a Crock” and co-stars his better half. The first episode is about Forbidden Sex (so Mike is making it easy for you to click).

Is Resplendent Angel the Real Deal?

Resplendent Angel
Resplendent Angel is just one of several strong flyers from Core Set 2019, revealed earlier this week.

Resplendent Angel

  • Effect of card: Flying. At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 3WWW: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
  • Converted mana cost: 3
  • Type: Angel
  • Sets: M19
  • Game: Magic: The Gathering
  • Colors: White mana
  • Illustrators: Volkan Baga

Doesn’t Resplendent Angel Just Get Killed by Abrade?

That’s the problem, right?

As a 3/3 flyer for three mana, Resplendent Angel is a nice package for its cost. Its many other abilities imply that it should be able to take over the game by itself.

But with only three toughness, it is vulnerable to multiple cards in the most popular current Strategy… Not just Abrade but Lightning Strike will eliminate this creature.

While the Angel has the ability to buff itself offensively and gain lifelink… That doesn’t cure three toughness versus instant speed removal. The same Abrades, the same Lightning Strikes, will be able to shoot it out of the sky in response.

They can’t always get her, can they? And anyway, when she’s good, she’s got to be really good.

The Resplendent Angel Payoff

Bash!

Hit you for five!

Gain five!

High five!

Extra Serra Angel, yadda yadda yadda.

Is that the payoff?

It is certainly a payoff… But there is no reason to think so narrowly.

Resplendent Angel is pretty efficient: A 3/3 flying creature for three mana is a heck of a Gnarled Mass! But this is a card that can get better in the right context.

What about playing it with Shalai, Voice of Plenty and Lyra Dawnbringer? Giving this creature +1/+1 and lifelink off the bat puts it a long way towards the Serra Angel trigger.

But that’s not all!

There are just a critical mass of life gain cantrips. You can cast Renewed Faith, gain six life, and get a 4/4. But M19 brings with it Revitalize. This card can combines both halves of Renewed Faith, but with a little less flexibility.

What we mean to say here is that at some point Crested Sunmare has got to good enough at some point, right? #horsetribal

Tons more M19 in this podcast, including scads more flyers; from Nicol Bolas to his fellow Elder Dragon Legends. Many of them look equally fantastic. Learn more in the cast:

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Liliana’s Contract is Our M19 Preview

Liliana's Contract
Wizards sent us Liliana’s Contract to reveal to you!

Liliana’s Contract

  • Effect of card: When Liliana’s Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
  • Converted mana cost: 5
  • Type: Enchantment
  • Sets: M19
  • Game: Magic: The Gathering
  • Colors: Black mana
  • Illustrators: Bastien L. Deharme

… you draw four cards…

So… Who’s in it for drawing four cards?

At five mana for four cards, Liliana’s Contract is priced similarly to Tidings. In its day, Tidings was a Standard Staple in Vore decks to a variety of control decks.

While the four life is potentially prohibitive (versus, you know, losing zero life) it’s important to note people are paying four mana and two life to draw cards in black right this format.

For one more mana, Lilian’s Contract represents a powerful upside.

Its being an enchantment is quite interesting; you can draw four into your Demons, it can sit around waiting for a win, or you can play it after you’ve already got your Demons.

This implies, of course, people will want to play for the Demons. Some might just want to draw four cards.

… four or more Demons…

Lilian’s Contract is powerful and flexible. It can probably fuel a black control deck that happens to play Demons… Or you can play a dedicated Demon-combo deck.

There are multiple playable Demons in Standard. Ammit Eternal has already proved Top 8-capable; while Demonlord Belzenlok is the “big bad” of Dominaria. Lilian’s Contract might be great randomly alongside a handful of already-good-enough Demons.

But you can also try a dedicated strategy!

Arcane Adaptation
With Arcane Adaptation, you can turn any creature into a Demon
With Arcane Adaptation in play, it will be much easier to produce four differently-named Demons. Every token, every random body, will get you that much closer to winning immediately with Liliana’s Contract.

Thanks again to Wizards! See you back here tomorrow for our regularly scheduled episode.

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Militia Bugler and Vivien Reid

We’re already seeing new cards from Core Set 2019! Two of the most promising are the Militia Bugler and Planeswalker Vivien Reid.

Where Would You Put Militia Bugler?

Militia Bugler
Militia Bugler is a source of card advantage that is somewhat restrictive on your deck design.
Mike puts Militia Bugler on “Gonti for yourself” … He’s not wrong. Not that wrong anyway.

Like Gonti, Lord of Luxury, Militia Bugler is a 2/3 creature with an ability once it hits the battlefield. In Gonti’s case it is Deathtouch and in the Bugler’s case Vigilance. Both of them generate card advantage by looking at the top of someone’s library; theirs in Gonti’s case, your own in the Bugler’s.

Militia Bugler has the benefit of costing three mana rather than four; but comes with a meaningful deck design price: If you’re going to get paid off by Militia Bugler, you will have to have a certain number of [other] creatures with a maximum of two printed power.

If you’ve built your deck appropriately, Militia Bugler plays in the range of Sea Gate Oracle or Court Hussar — both contributing creatures in their respective Standard formats.

Perhaps most importantly for Standard, Militia Bugler can grab you the zero-printed-power powerhouse, Walking Ballista!

Is Vivien Reid “the green Teferi”?

Vivien Reid
Vivien Reid will be a key Role Player in Standard, if not quite “the Green Teferi”.

“I’m not in it for the emblem.”
-Mike

Like Teferi, Hero of Dominaria, Vivien Reid is a five mana planeswalker.

Both draw extra cards with their first abilities; both blow up things (with some measure of limitation) with their second abilities. Your mileage will vary substantially with their respective limit breaks, though.

“Even when it lines up right, it’s worse than Teferi every step of the way.”
-Patrick

Mike’s initial love for this card comes from its very obvious superiority over the already-played Crushing Canopy. Sure, Vivien Reid costs two more mana than Crushing Canopy, but the [-3] ability is wildly better! Not only can you potentially keep a draw-engine planeswalker, you gain the ability to destroy artifacts.

This thing is a fantastic answer to Lyra Dawnbringer, right?

Coming back to the card advantage ability, Patrick points out the [+1] is quite a bit better than just drawing a card. You can Impulse for a land if you need it, and otherwise, you’re probably digging for Brontodon, Chupacabra, or The Scarab God.

Basically, Patrick likes Bugler best among the new cards; and Mike likes Vivien Reid best. But there are lots of great cards revealed from Core Set 2019. We go over lots more of them.

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Should You Play Bomat Courier?

Bomat Courier

“Don’t let the Top 8 fool you… [Pro Tour Dominaria] was actually far more dominated by R/B and Mono-Red than it looks.”
-Patrick Chapin

There Were “Only” 23 Bomat Couriers in the Top 8

So the big story of Pro Tour Dominaria was the insane red-ness of the Top 8. With seven of the decks in the Top 8 being black-red or mono-red, the unambiguous card of the tournament was:

Goblin Chainwhirler
The Top 8 of Pro Tour Dominaria featured Twenty-eight Goblin Chainwhirlers
According to this article by Mike, the record for creatures (or for that matter enchantments) in a Top 8 is 28. So Goblin Chainwhirler ties the ceiling held by Sylvan Caryatid and Courser of Kruphix.

BTW – Patrick won that Pro Tour 😉

So here’s the thing… Goblin Chainwhirler is often accompanied by Bomat Courier. In this Top 8 five of the seven Red Decks played both 1:1. The winning Red Aggro, though, ran only three copies of Bomat Courier. Finally, one more mid-range black-red take played zero.

The question remains: Do you side it out? For that matter, is it 100% correct to play Bomat Courier at all?

The Problem: Bomat Courier is No Good in the Mirror

Bomat Courier is a good card… It just has one toughness. In past red mirror matches, the little Construct represented an important source of long-term card advantage. However in a world ruled by Goblin Chainwhirler, it is just a one toughness creature that is out-classed by every other playable card in black-red or mono-red.

Typically, that means you should side out Bomat Courier in the mirror (provided you play it).

Llanowar Elves versus Bomat Courier

Wait a minute! If I should be siding out Bomat Courier, does that mean I should be siding out cards like Llanowar Elves?

No.

What’s the difference?

Bomat Courier, as we said, is out-classed by every other card in an opposing Red Deck. Every card the opponent plays might be better, so it is pure liability. On balance basically nothing is better than Llanowar Elves.

Let me see if I’ve got this right: It’s not just that Bomat Courier is one toughness… It’s that it’s one toughness and generally weak. While Llanowar Elves is also one toughness (ergo Goblin chow) gambling with it might pay off because it’s so gosh darn powerful.

You’ve got it! Fast Llanowar Elves draws can lead to your best stuff, like a turn-two Dinosaur to hold the fort, or the jump to a Ravenous Chupacabra or Hour of Promise to put you ahead of the Red Deck.

Here’s a different question… If so many people are going to be Red Decks, and I should side out Bomat Courier… Should I play it at all?

So… Should You Play Bomat Courier?

“It depends.”

In a format like Unified Standard, where you will play against a maximum of 33% Red Aggro decks, Bomat Courier is probably a good inclusion.

In regular Standard… The clay isn’t dry yet. Will more than 50% of your opponents be Red Aggro? Will 7/8? Or even more lopsided, as Patrick described? If you face an overwhelming number of Red Aggro opponents, it might make sense to eschew the card, or play it in the sideboard, as was done in a recent Grand Prix Top 4.

“Teferi Jokers” don’t Play Bomat Courier

While Red Aggro variants are undoubtedly best, it’s hard to deny the allure of Teferi, Hero of Dominaria. After all, he is in fact a hero. Here are some things you might want to consider if you’re for some reason straying from Bomat Courier beatdown:

  • The top performing (Top 8) Teferi, Hero of Dominaria deck played only two copies. Neither Mike nor Patrick like that; it was essentially a Torrential Gearhulk / The Scarab God deck splashing white.
  • Speaking of splashing for Teferi, Yellow Hat did it with a blue-red control shell.
  • In the realm of “straight” U/W, Brad Nelson dialed it back to win with two copies of Approach of the Second Sun!
  • Conclusion: A lot of the top performers or top players angled their Control decks differently from the core, threat-light, versions from prior to the Pro Tour.

We go over LOTS of lists this week, some of which didn’t even play Goblin Chainwhirler, let along Bomat Courier. Absorb it all here:

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Standard Before Pro Tour Dominaria

Dominaria

Pro Tour Dominaria is this weekend!

Battle lines are drawn. What was unplayable is new again! And it’s not too late for an actual new archetype or two…

Hazoret the Fervent in Red Aggro

With Dominaria, black-red decks have emerged as the Red Decks of choice. We’ve seen Bomat Courier cut (or relegated to the sideboard), and once-ubiquitous threats Earthshaker Khenra and Hazoret the Fervent nowhere to be seen…

But they may be back!

If you think Red Decks (black-red, whatever) are going to be the most popular, Hazoret might be the right four drop. Chandra and Karn are great cards, but almost nothing can stop Hazoret in the mirror.

What you might see here is a movement away from Heart of Kiran with less crew action coming from Planeswalkers. Rather, Earthshaker Khenra might be crewing up an Aethersphere Harvester!

Slight Variations in U/W Control

Teferi, Hero of Dominaria is the four-of center of this archetype.

The question is what else you might be killing with…

Purists will play just the four Planeswalkers, but it is not uncommon to see 2-4 copies of Torrential Gearhulk or a Gideon of the Trials.

U/W is a powerful pillar of this Standard. Creature-poor or even creature-less, this archetype punishes opponents playing creatures removal, and has limited the use of Unlicensed Disintegration from its intuitive default as a four-of in black-red.

New Horizons in New Perspectives!

Our onetime preview card, New Perspectives, returns in a fresh take on the cycling archetype.

This green-driven version uses New Horizons and Gift of Paradise to produce a powerful mana engine with Vizier of Tumbling Sands. Four copies of Shadow of the Grave help keep your fuel up, and then it’s down to one copy of Faith of the Devoted to drain the opponent out, two points at a time.

Or, if you’re in a tight spot, you can just try to get them with Shefet Monitor beatdown.

All these decks, and tons more, will get you prepped and ready to enjoy Pro Tour Dominaria!

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Focus on Teferi, Hero of Dominaria

Teferi, Hero of Dominaria
Teferi, Hero of Dominaria is the preferred way to win

Four Copies of Teferi, Hero of Dominaria

Earlier in this still-young format, players would run maybe three copies of Teferi.

Now — despite the “Legend rule” disadvantage of diminishing returns — four copies has become absolutely stock. In contrast to versions that ran Torrential Gearhulk or Gideon of the Trials to ultimately deal 20 points of damage… Now all that pressure falls on Teferi to actually win the game.

Torrential Gearhulk is the worst test spell!” claims Patrick. You can’t really pretend the opponent doesn’t have Essence Scatter. Playing a creature — especially an artifact creature — will turn on the opponent’s removal in a way a card like Pull from Tomorrow won’t.

How to win with “Just” Teferi, Hero of Dominaria

The one Commit // Memory can potentially be valuable… But it is presumably not essential.

Teferi is a great realization of control elements. It is this card that largely is there to build advantages; but can ultimately ensure the game going very, very long.

Imagine you have built lots of card advantage primarily through card draw. Then you have the emblem going. Then drawing cards (regardless of how they get drawn) you trigger the opponent down to a small number of permanents.

Maybe that number is even zero!

At this point you can start using the [-3] ability just to not lose the game.

There is nothing stopping you from targeting the Teferi itself, then playing a Teferi out of your hand. You can draw, exile, and library-push / repeat indefinitely with your Teferi[s]. Meanwhile your opponent keeps drawing one card per turn… Until his library is depleted. Yours may go low, but never goes to zero due to all those planeswalkers.

Given a very long game, Teferi, Hero of Dominaria requires no sidekick.

But Can Teferi Beat a Lich’s Mastery?

Don’t get me wrong.

It is not yet the right time for Lich’s Mastery to contend in Standard.

Part of that is the popularity of Teferi decks.

More important, Teferi typically comes alongside Negate, Disallow, etc.

But if you are in the unfortunate position of the opponent actually resolving Lich’s Mastery… The game will probably end in a stalemate.

You can grind the opponent down to no [other] permanents.

You can prevent your self from decking out.

But you still can’t win-win unless you have a direct way of removing the Lich’s Mastery.

It’s a spot like this where Gideon becomes a nice one-of. Cripple the opponent’s resources first, then winning becomes trivial, six cost enchantment or no.

If you’re considering a weird one-of like River’s Rebuke, or playing an actual damage source… Don’t make it because of Lich’s Mastery, though. Please.

Check “Focus on Teferi, Hero of Dominaria” out here:

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