Gearhulk or Grafwidow?

Verdurous Gearhulk
Should Verdurous Gearhulk unseat Ishkanah, Grafwidow at the Delirium five?

One of the three principal decks of Kaladesh Standard is B/G Delirium. There are at least two versions: Although they have a fair number of cards in common — Traverse the Ulvenwald; Grasp of Darkness; or Liliana, the Last Hope — the two builds have very different strategies and play patterns, and try to accomplish different things.

The incumbent version is more midrange. It is more likely to play both offense and defense at the same time with Sylvan Advocate. It might block with Ishkanah, Grafwidow in order to buy time to find a bullet Emrakul, the Promised End.

The newer version — tracing back to Eric Froehlich at Pro Tour Kaladesh — is more offensive. It plays Servant of the Conduit to get the jump on the opponent and is more likely to buff with Blossoming Defense than trade one-for-one with removal or disruption (though it might).

The case for Ishkanah, Grafwidow

Ishkanah, Grafwidow is a powerful card. We’ve seen it played in Temur decks that could never tap for black mana!

If you want to play a card that will help lock down the battlefield, there are few better options in Standard. Given time, it can cut down the opponent’s life total without having to risk combmat. Because it has reach, Ishkanah can help contain cards like Spell Queller or Archangel Avacyn. Because it has so many bodies, Ishkanah can act as a “go wide” stop sign to buy vital setup and stabilization time against beatdown.

The case for Verdurous Gearhulk

If you want to race or brawl, choose Verdurous Gearhulk. In the right context, Verdurous Gearhulk simply out-classes Ishkanah heads up. It will often be competitive (especially depending on what creature gets +1/+1 counters) but is always better when the opponent doesn’t yet have Delirium. Here, Servant of the Conduit and Catacomb Sifter help cast the Gearhulk ahead of time, and something to attack with.

For sure the best playmate to Verduous Gearhulk is Kalitas, Traitor of Ghet. Talk about big life swings! (Also Kalitas auto-ruins the lives of many opponents, e.g. B/R Zombies.)

Bonus: Using Traverse the Ulvenwald

Traverse the Ulvenwald is one of the most flexible cards in Standard. It is generally great for fixing your land draw on turn one, but cashing in for a real threat later in the game. Traverse the Ulvenwald is so effective for its cost it has even started to see adoption in Modern creature decks!

In the traditional Delirium strategies, you could Traverse on turn one (and the mana bases deliberately accommodate for having an extra few lands by playing only 23)… But once you have Delirium it can get an Ishkanah late, or a [generally singleton] Noxious Gearhulk as a point removal-type answer, or go super big with Emrakul.

In the EFro version, though, Traverse the Ulvenwald is more a way to get Delirium! The aggro version simply doesn’t have many sorceries, so a cheap [one mana] way to get a sorcery into the graveyard puts the deck 25% of the way to its namesake. Traverse the Ulvenwald is therefore generally less powerful and flexible in the aggro version of Delirium, but that might make sense, given that the games are shorter by design.

Listen now for more on B/G Delirium and a host of other Standard topics:

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How NOT to Deal with a Prized Amalgam

Prized Amalgam
Prized Amalgam is centerpiece to some of the best decks in Modern AND Standard both

Prized Amalgam in Modern

We begin with Patrick trying to talk Mike off the Inspiring Vantage cliff for Modern.

Yes, Inspiring Vantage goes straight into Mike’s Burn deck… But Patrick’s argument is that Burn sucks. Part of the reason is that one of the most successful Prized Amalgam decks can “dredge” its way into Gnaw to the Bone, effectively countering many, many burn spells.

And what if a Dredge player sideboards in Collective Brutality?

Can you imagine a second turn of killing poor Mike’s Goblin Guide AND taking his Skullcrack AND getting him for a four-life swing… While discarding Prized Amalgam and Stinkweed Imp (which is what he wants to do anyway)?

Mike will have gotten what he deserved in our estimation, you know, for playing Burn; especially since the Inspiring Vantage version doesn’t even play Atarka’s Command (further reducing the deck’s resistance to Gnaw to the Bone).

Prized Amalgam versus Void Shatter

We move to the Zombie in Standard.

Over two Standard Grand Prix, Top 8s were dominated by U/W Flash and Boros / Mardu Vehicles decks… The lone exception was one Zombie Madness deck… Featuring four copies of Prized Amalgam.

Here’s the thing — Prized Amalgam costs 1UB. One BLUE Black. The deck doesn’t even have blue mana! It can’t cast Prized Amalgam, only kill you with it.

Cathartic Reunion, Insolent Neonate, Cryptbreaker, new superstar Smuggler’s Copter, and even Lightning Axe put Prized Amalgam into the graveyard for you; from there Haunted Dead and Scrapheap Scrounger are waiting to put it directly into play. B/R is a beatdown deck that starts off on turn one, gets in there flying-Watchwolf-Looter-style, puts plenty of pressure on you… But has a tremendous graveyard-driven value engine too. You can’t deal with it like a straightforward beatdown deck or it will bury you; you can’t sleep on Voldaren Pariah.

This deck is inevitable.

This deck is deceptively card advantageous.

What’s the point of playing Void Shatter if you can never actually Counterspell the Zombie in question?

More Modern, more Standard, and (we hope) an answer or two in “How NOT to Deal with a Prized Amalgam”:

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Torrential Gearhulk Masterpieces

Torrential Gearhulk
The “original” Torrential Gearhulk Masterpiece

The story so far…

Wait a second! Isn’t this supposed to be the uber beatdown format?

Hold on! You mean this isn’t the Standard where Dead Weight is better than Ruinous Path?

So like… Is Smuggler’s Copter not the best card, aggressive or no?

It turns out… Gifts Ungiven beat Umezawa’s Jitte (again).

Don’t Call it a Comeback

Smuggler’s Copter was good… But Gideon, Ally of Zendikar was great. One-upping (literally one-upping) Smuggler’s Copter in the Top 8, Gideon battled to the most populous position. In addition to supplementing the Copter beatdown decks (whether Boros or Mardu), Gideon contributed to Azorius and Jeskai midrange and / or control decks.

So… Gideon was great, but Torrential Gearhulk was best.

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It turns out you can play any number of Torrential Gearhulk decks.

The finals included a Gearhulk mirror match between former World Champion Carlos Romao with Jeskai Control, and former Player of the Year Shota Yasooka with Grixis Control. Both control masters — Pro Tour Champions with B/U decks each — packed Torrential Gearhulk as the powerhouse finisher.

Carlos used a variety of spot removal and permission spells to fight aggressive opponents one-for-one early. These all made for solid Torrential Gearhulk targets.

Shota’s black splash allowed for two copies of Unlicensed Disintegration. In case you missed, Torrential Gearhulk is an artifact creature. Holy mondo combo Batman Shota! Along with the Gearhulk’s big body, Unlicensed Disintegration helped set up a monster race position.

Both decks packed Radiant Flames and light Energy sub-themes to really punish the predicted attack decks.

… And the finalists weren’t even the only Gearhulk decks in the Top 8!

Find out more about this still-evolving Standard format, and the trends in both the incumbent attack decks and the rising control decks in “Torrential Gearhulk Masterpieces”:

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Meet Blossoming Defense, Cross-Format All-Star

Blossoming Defense
Blossoming Defense – It isn’t just for Standard Smuggler’s Copter defense

Two sweet topics this week!

Topic Number One: Schools of Magic, 2016

Patreon supporter Sean O’Brien suggested we revisit the seminal Schools of Magic and talk about how some of Rob Hahn’s “Schools” figure into “modern” Magic: The Gathering.

I mean, everyone knows the Weissman School… But have you heard of Kim, Chang, or (topically here), O’Brien? Many of these Schools are alive and well twenty years after the publication of Schools of Magic, and their ideas of card advantage, blanking the opponent’s win conditions, or overloading a single type of resource remain key ideas still.

Thanks to Sean for such a great topic springboard (and, you know, his seminal contribution to Magic theory).

Further Reading: The Schools of Magic

Topic Number Two: (more) Kaladesh in Modern

I know, I know… We just did a “Kaladesh in Modern” episode two weeks ago… But that was before there were even any Modern tournaments with Kaladesh legal yet!

  • Per our predictions, Madcap Experiment into Platinum Emperion has already made Top 8 of an SCG Classic (albeit in the sideboard) of Wesley See’s U/R Storm deck.
  • Multiple Modern decks have already adopted Kaladesh “fast lands” … Both Grixis and Naya Boros Burn decks have improved their mana bases this way. Arya Roohi played only one Inspiring Vantage but Patrick thinks four might be the right number… And Mike not only likes four, but is seriously considering cutting green for it!
  • The most significant contribution to Modern (to date, at least) has got to be Blossoming Defense from Kaladesh. Basically all the U/G Infect decks are running some number of Blossoming Defense, but our hat tip has to go to Brad Carpenter, for winning it all! Great job Brad.

Check it all out as we “Meet Blossoming Defense, Cross-Format All-Star”

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Play Any Smuggler’s Copter Deck You Want

Smuggler's Copter
The first SCG Open with Kaladesh featured 32 copies of Smuggler’s Copter in its Top 8

Here’s the good news: You can play any Smuggler’s Copter deck you want.

After all, Smuggler’s Copter does so So SO much!

In a sense the existence of Smuggler’s Copter throws green and white under the bus. For all of two colorless mana you get the equivalent of a flying Watchwolf… That is also a Merfolk Looter.

Smuggler’s Copter is great with cards like Fiery Temper (which can get opposing Smuggler’s Copters out of the way), and it can smooth out your draws and help you hit your land drops.

Smuggler’s Copter is basically Umezawa’s Jitte. Actually… It may be even more ubiquitously playable than Jitte. After all, you didn’t generally see Jittes in Mono-Blue Control or most Gifts Ungiven decks. Smuggler’s Copter is already played in Grixis decks as well as Boros Aggro of at least three different flavors, plus a big, fat, G/W Ramp deck.

If you’re playing Delerium, Smuggler’s Copter can help you completed Delerium… Including by getting a land into your graveyard without dipping into Evolving Wilds.

This card is great in aggro decks… But it’s also great in color combinations like Grixis. Grixis might want the Copter just to help feed Prized Amalgam.

This card isn’t just good, it’s almost unbelievably flexible, and capable of contributing to a wide palette of different decks from Humans to Vehicles to a faux Reanimator.

… And it’s only Week One.

Listen to “Play Any Smuggl’er’s Copter Deck You Want” here:

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Madcap Experiment: Too Good in Modern?

Madcap Experiment
Madcap Experiment is “Treasure Cruise” good. -Patrick

Kaladesh looks like it’s going to be great for Modern. There will be fair, regular, good cards like Smuggler’s Copter and there will be new enablers like Cathartic Reunion. But nothing is exciting the boys at Top Level Podcast like Madcap Experiment.

Madcap Experiment is like a Tinker for one more mana… But that does not require you to sacrifice an artifact.

The problem, of course, is that when you turn over all of those cards… Ouch! You don’t want to turn over too many, or you’re going to get dead… Unless the artifact you reveal is Platinum Emperion.

When Platinum Emperion is on the battlefield, your life total can’t move… Including as a penalty by Madcap Experiment! This is a one-card combo that both protects your life total and gives you a powerful way to win the game. Consider…

  • This is “just” an 8/8 creature for four mana. Madcap Experiment into Platinum Emperion is the best Hunted Wumpus ever! Instead of a 6/6 creature with a drawback, it’s +2/+2 bigger and has a bonus!
  • Madcap Experiment only has a single R in the top-right corner. This card is not only eminently splashable but it is an easy sideboard transformation. You can devote as few as six slots (four copies of Madcap Experiment and two copies of Platinum Emperion) and end up with a very serviceable pivot.
  • It’s really tough to make progress against this combo. Dismember just doesn’t do enough. Decks like Affinity will have trouble in Game One.
  • This isn’t a “combo” that wins the game immediately, it is simple to assemble, super cheap, and gives you a lightning quick way to kill the opponent.

Too good?

While Madcap Experiment takes center stage in this podcast, Michael J. Flores and Pro Tour Champion Patrick Chapin go over 1:51 this week, hitting all manner of Modern cards (not the least of which is another infinite combo kill you can pull off on the third turn, plus an avenue to infinite mana!)

Find out more here:

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Toolcraft Exemplar is a Cross-Format All-Star

Toolcraft Exemplar
Kaladesh is going to make Magic fast again…
And Toolcraft Exemplar will be one of the best, and fastest (and not just in Standard).

Will Dead Weight be better than Ruinous Path?

If Patrick’s vision for the Kaladesh-upcoming Standard comes true, it will be!

Toolcraft Exemplar is an obvious addition to a potential White Weenie deck, for instance. If all you do is play Thraben Inspector Toolcraft Exemplar will be a one drop 3/2 on offense. Given the low threshold necessary to get the bonus, Toolcraft Exemplar might be better than Wild Nacatl! Wild Nacatl is a Pro Tour winner and currently tearing up Modern, remember.

Now adding Toolcraft Exemplar to White Weenie is obvious because of the Clue token synergy… But what about Smuggler’s Copter?

Smuggler's Copter
Smuggler’s Copter… Better than all?

Patrick has Smuggler’s Copter as his current top card for Kaladesh; it is an obvious addition to fast beatdown decks like White Weenie… And quite obviously gives you an artifact for your Toolcraft Exemplar.

The learning curve on some of the new Kaladesh cards will be steep!

Smuggler’s Copter is a fast, flying, threat… That is also a Merfolk Looter. This isn’t an ability to be dismissed given the prevalence of the Madness mechanic in the previous block.

But as for having more than one (sorry more than two) artifacts in play… the Exemplar will prove problematic. The first strike isn’t going to matter in a lot of games, until it does. This Dwarf Artificer is going to mess some folks up when they block lazily.

These are two great cards, that will serve great beatdowns (and soon).

More preliminary Kaladesh discussion here:

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Voltaic Brawler and Building Energy Aggro

Voltaic Brawler
Voltaic Brawler will be the centerpiece of a new G/R Energy Aggro deck.

Voltaic Brawler is an outstanding card. Even if Energy Aggro isn’t a thing — just a Gruul aggro deck of some sort — it will likely see play. There will likely be decks where Voltaic Brawler is the only Energy card.

Voltaic Brawler is great when it is working right, due to the nature of the Energy mechanic. For example, you can lead on a second turn Longtusk Cub follow up with Voltaic Brawler, and either put (or threaten to put) counters on the Longtusk Cub to force it through a 2/2 blocker. It can stack with other Energy cards like Lathnu Hellion, or even take advantage of turn one via Attune with Aether.

But that’s not all!

Voltaic Brawler has a sweet fail state (or two, depending on how you look at it)…
You can get in for four, get in for four again, and be left with a card that is on the order of Lambholt Pacifist (which just won both the Pro Tour and World Championship).

“It’s better than Putrid Leech.”
-Patrick

Patrick outlines how Harnessed Lightning will play like Valorous Stance, and Mike points out how seamlessly accurate it will be relative to historical burn cards.

Top Level Podcast also goes over Energy Ramp, B/G Energy Midrange, and intersections between the energy mechanic, and even Emrakul!

All this and more in this week’s podcast!

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Combustible Gearhulk is Our Exclusive Kaladesh Preview

Combustible Gearhulk
Combustible Gearhulk completes the Kaladesh Gearhulk Cycle

Okay, quick list:

  • Combustible Gearhlulk is a 6/6 creature for six mana… But has a “Browbeat” type ability attached
  • Will opponents consistently let you draw three cards? I mean if you can get that, you have accomplished much, because a 6/6 first striking Ancestral Recall for six mana is spectacular.
  • We think opponents might give you three cards more often than you might initially think. Many opponents will live in fear of the idea that there are three Combustible Gearhulks waiting on top of your library.

Context and Synergies:

  • If you can stack the top of your library, this card gets better and better; imagine a format where Congregation at Dawn is legal: You can put Combustible Gearhulk on top of your deck with, say, Emrakul and Ulamog… Congregation at Dawn itself becomes a conditional Draco-Explosion!
  • Combustible Gearhulk is best buddies with Saheeli Rai: Not only is Combustible Gearhulk a great card to nab with Saheeli’s Ultimate, a post-Gearhulk Saheeli makes for a great use of her middle ability.
  • When you’re not actively trying, Combustible Gearhulk is still pretty good; however, remember that even Ramp decks with high casting costs need both cheap Ramp cards and [zero mana] lands to get their big spells out. Will you do ten sometimes? Yes. And you’ll do less than that, often, too.
  • As long as we care about what the top of our libraries cost, Sorin, Grim Nemesis can provide a useful redundancy.

And for kicks, Patrick and Michael talk the other four Gearhulks (and more!) in “Combustible Gearhulk is Our Exclusive Kaladesh Preview”

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The Planeswalkers of Kaladesh

The new set Kaladesh is bringing in some awesome new Planeswalkers.

Isn’t that right Director of Magic R&D Aaron Forsythe?

Well… No.

Those were quite the Nissa and quite the Chandra we were looking for, Aaron. Luckily Kaladesh has got some other options.

Let’s check out the new Planeswalker Nissa, Vital Force:

Nissa, Vital Force

[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It’s still a land.

This first ability has amazing implications.

First of all, Nissa, Vital Force is more than 80% of a Reality Smasher. Five mana; five power of haste. Sign me up?

You aren’t forced to attack with the animated Elemental land, of course. You can leave up a 5/5 to block; or if you untap a red land, use it to remove one of the opponent’s threats. In either case, you can protect this Planeswalker.

Nissa, Vital Force’s [+1] is a useful ramp ability (she takes you from five to seven)… But really this is about going straight to six loyalty to get her emblem.

[-3]: Return target permanent card from your graveyard to your hand.

Niss’a [-3] is great; in fact, Patirck points out that there is some Den Protector going on here. But the [+1] straight to [-6] is such a powerful incentive, look for this ability to be used less commonly than it might have been in other contexts.

[-6]: You get an emblem with “Whenever a land enters the battlefield under your control, you may draw a card.”

This is a shockingly potent Ultimate given how easy it is to set up.

Consensus: This Planeswalker will be both a Staple and a Flagship.

Saheeli Rai

Saheeli has the worst fatal flaw of Planeswalkers (can’t defend herself), but as a three mana one, has something special going on.

Chandra, Torch of Defiance

The comparisons to Jace, the Mind Sculptor are probably by design.

With the least of her abilities, Chandra produces mana more efficiently than Hedron Archive.

More about all the Kaladesh Planesalkers in “The Planeswalkers of Kaladesh”:

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