The Beginning and End of Angel of Grace

Angel of Grace
Angel of Grace is the Beginning… But Will Often be THE END

Angel of Grace is card #1 for Ravnica Allegiance; so… The Beginning. But it will often be the end (of the game). This Angel is an extremely powerful threat creature. Let’s check out how:

Angel of Grace has both Flash and Flying

A 5/4 flyer with flash for 3WW is no joke. With no other abilities, it would still be a consideration to play. Having flash gives this creature some important tactical advantages. Here are some examples:

  • You can double up big threats against a permission deck. Test spell them with Angel of Grace; waltz it into an Essence Scatter, but then resolve your Lyra Dawnbringer the next turn.
  • Take advantage of your opponent’s Teferi window: A common play pattern will be to tap out for Teferi, Hero of Dominaria, and then draw a card. U/W players will have at least two open lands for your next turn. Usually this will mean some amount of defense, especially if they just drew Essence Scatter with their Teferi. But with this flashy Angel, you can resolve a big 5/4 before their two lands untap. Even better, you’ll be able to attack with it, not just resolve it!
  • In general, any “threat” deck can put pressure on the opponent — whether it’s with Knights, tokens, or whatever — forcing them to cast Cleansing Nova. With Angel of Grace, you just have an instant speed window to resolve a big beater, to keep on the pressure the next turn, while the opponent is tapped out for their sweeper.

Did you say “Angel’s Grace”?

“When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.”

This card is obviously a little punny.

It doesn’t have Split Second (or some of the other clauses of the original instant) but this middle ability will certainly come up. It can undo a lethal attack, many combo kills, etc.

Oh, and the opponent still has to deal with your 5/4.

4WW, Exile Angel of Grace from your graveyard: Your life total becomes 10.

Like we said, we’d consider Angel of Grace without these last two abilities. This one is in particular free. You can dump the Angel for free with Search for Azcanta, or get some free value from Explore guys like Jadelight Ranger or Merfolk Branchwalker.

Regardless of how you get your Angel into the graveyard, this last clause can make your opponent miserable. You can activate the ability at instant speed. It’s not a spell so your opponent can’t Negate it. On top of all that… The card itself is on the bonus; you’re not using a card in hand or creature in play to adjust your life total.

Least important block of text? Maybe. But it’s still there, and will contribute to the success that this card can help contribute, from tournament number one.

Check out even more Ravnica Allegiance discussion here:

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